Andrew Shpagin Posted August 2, 2008 Author Report Share Posted August 2, 2008 There is still a problem with material fill in tool. Try to paint then undo then try to fill by material or by object or by layer. Strange Unable to reproduce. I have painted area, the filled it, undo, fill, undo, fill,... surface shape remains unchanged as it should be... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 2, 2008 Author Report Share Posted August 2, 2008 I have updated the link to BETA4F. Changes: 1) New interesting menu style. I think it will be very useful for retopo tool. I think you will find how it works immediately 2) Recent files added 3) Possibility to view model as is - without carcass approximation. Now you can view model realtime with all milliones of polygones! 4) Snapping method in retopo menu changed - please check 5) About menu style changed 6) All found bugs fixed Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 2, 2008 Author Report Share Posted August 2, 2008 Forgot to tell: to view actual wireframe press 'W' Also, new interface feature looks better on dark theme, I will make it universal in next update. Quote Link to comment Share on other sites More sharing options...
Member larsen Posted August 2, 2008 Member Report Share Posted August 2, 2008 I have updated the link to BETA4F. Changes:1) New interesting menu style. I think it will be very useful for retopo tool. I think you will find how it works immediately 2) Recent files added 3) Possibility to view model as is - without carcass approximation. Now you can view model realtime with all milliones of polygones! 4) Snapping method in retopo menu changed - please check 5) About menu style changed 6) All found bugs fixed Sorry Andrew but the problem with retopo tool is still there... moving vertices where geometry is very closed cause them to go away and snap to other parts of the mesh. The problem is also still there when it comes to split edge tool, even if it seems better than before (less vertices moves away from the appropriate places). All your other improvements are very good. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 2, 2008 Author Report Share Posted August 2, 2008 Sorry Andrew but the problem with retopo tool is still there... moving vertices where geometry is very closed cause them to go away and snap to other parts of the mesh. The problem is also still there when it comes to split edge tool, even if it seems better than before (less vertices moves away from the appropriate places). All your other improvements are very good. Please show the screenshot to understand type of geometrry where problem occurs. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 2, 2008 Report Share Posted August 2, 2008 The English text is changed too! Yay! :lol: I like the new menu feature that's a great option. 3) Possibility to view model as is - without carcass approximation. Now you can view model realtime with all milliones of polygones! How does this work, I don't see it listed anywhere. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2008 Author Report Share Posted August 3, 2008 The English text is changed too! Yay! :lol: I like the new menu feature that's a great option.How does this work, I don't see it listed anywhere. View->Adjust subpatching ->Show model as is Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 3, 2008 Report Share Posted August 3, 2008 Thanks I was just going to come and say I found it when 3DC crashed after I tried it and I got distracted. I think it just crashed because the poly count was too high (like 8 mil). Quote Link to comment Share on other sites More sharing options...
Member larsen Posted August 3, 2008 Member Report Share Posted August 3, 2008 Please show the screenshot to understand type of geometrry where problem occurs. Here are some screenshots to explain my problems with retopo tool: This is the model before any tweak This is after trying to split an edge ring This is after a little tweak of a vertex The same froma different angle Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2008 Author Report Share Posted August 3, 2008 Thanks! It could be very good if you will cut off leg (of model) and send me to make tests. Quote Link to comment Share on other sites More sharing options...
Member larsen Posted August 3, 2008 Member Report Share Posted August 3, 2008 Thanks! It could be very good if you will cut off leg (of model) and send me to make tests. I've attached a zipped LEGS.3b file for you to do your tests... I hope it could help you. Thanks for your interest! LEGS.zip Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2008 Author Report Share Posted August 3, 2008 Thanks! I have took your leg to my notebook. I will come back in 3 days! Bye! Quote Link to comment Share on other sites More sharing options...
Member Costanel Posted August 3, 2008 Member Report Share Posted August 3, 2008 Haven't tried 3dCoat in a while, so I could've missed this if it has been posted before. a) Very handy the Cube Mapping, but the fill-tool doesn't work with it Sometimes the materials suddenly become invisible(or very large) when set to camera mode c) The material sometimes shift to another preset, without changing the settings. d) The Material Preview shows something completely different from what the result of the tool is. Mostly completely white These problems occur in as well the OGL as the DX version. This makes the Material mode near useless when used on complex surfaces with the fill tool... I use the newest GeForce drivers, and the problems also occur with the standard objects(plane and the ball) Haven't tried to retopo tool(still don't know the use of it), has anyone else experienced these problems? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Member JulesD Posted August 4, 2008 Member Report Share Posted August 4, 2008 Here is an exapmle of a material fill in, I loaded the dino and filled it in by material fill, and I got this. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 4, 2008 Report Share Posted August 4, 2008 Major subpatching bug here. This happened to me twice. My model was fine at level 6 but increasing to level 9 caused the attached picture to happen. I had to take a photo of my monitor because my computer had frozen up, I had to hit the reset button on the front of the computer. I had no other programs running at the time and I had just rebooted right before this happened. Edit: It happened again so I took another pic. Same exact scenario, except this time it was doing fine at 8 so I tried 11. Same crash too, had to hard reboot. Edit2: This is only in DX, the GL version I was able to go all the way up to 16. It started getting a little sluggish around 11 or 12, but never crashed. Quote Link to comment Share on other sites More sharing options...
Member maggot Posted August 4, 2008 Member Report Share Posted August 4, 2008 Would a flip normals option be any use? I'm finding that in Silo (2.0.5 and the latest 2.1 beta), even when i check the normals to be correct, they come out flipped after importing them as .obj Does anyone else have this problem; the scene I import comes out as black on nearly all objects, when it should have the default texture I use on it Quote Link to comment Share on other sites More sharing options...
Guest Lottmedia Posted August 5, 2008 Report Share Posted August 5, 2008 OMG! Andrew, did you do anythign to fix the clicky thing with the tablet? All the sudden it works (just inbstalled F) Anyway, just tried it out a bit and everythign seems ok, selecting tools, splitting edges, yeay!!! Casey Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted August 5, 2008 Advanced Member Report Share Posted August 5, 2008 Here is an exapmle of a material fill in, I loaded the dino and filled it in by material fill, and I got this. That dino came out as a squirrel! Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted August 5, 2008 Advanced Member Report Share Posted August 5, 2008 Now for the serious port. In beta4f, in OpenGL when I want to paint a material, the transparent bitmap reference does not show, no matter what transparency percentage I use. It works fine in DX, though. I'm using an ATI HD4850 btw Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 5, 2008 Report Share Posted August 5, 2008 Now for the serious port. In beta4f, in OpenGL when I want to paint a material, the transparent bitmap reference does not show, no matter what transparency percentage I use. It works fine in DX, though.I'm using an ATI HD4850 btw I noticed this too. Actually the screen did get slightly dimmer for me, so I wonder if it's showing but is just WAY zoomed out so that the details are so mashed together they just become a solid gray. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 6, 2008 Author Report Share Posted August 6, 2008 Hi! I am back! Now I should go to gleep, but tomorrow I will fix all mentioned bugs. Many work was done (on the rest ) 1) Depth blending modes 2) Select/paint with splines lasso is now space based (not screen based) 3) Snapping algorithm is essentially improved 4) Alt+layer click - select solo layer 5) and many many other I will fix bugs and upload new beta tomorrow (I hope). Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 6, 2008 Report Share Posted August 6, 2008 Hope you had a nice trip! Quote Link to comment Share on other sites More sharing options...
Member Rodney Brett Posted August 6, 2008 Member Report Share Posted August 6, 2008 Ok. I got 3dCoat beta to work under XP x64 bit now, your latest update seems to have done the trick. Everything is working fine right now. I will go on to test other features. I just got a Quadro FX 5600 1.5GB GPU and performance is up quite a bit. I can get carcass resolution to around 11 million. 4K textures are no problem for me now. I look forward to future updates. Current testing system: Windows XP x64 bit, 8GB physical ram, Intel QuadCore Q6700 2.6Ghz, Nvidia Quadro FX5600 1.5GB vram Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 7, 2008 Author Report Share Posted August 7, 2008 The English text is changed too! Yay! :lol: I like the new menu feature that's a great option. Thanks for fixing my "english"! Btw, I have remembered and made your old request - make specular painting independent on color alpha channel. Now you can easily paint specular on separate layer. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 7, 2008 Author Report Share Posted August 7, 2008 Ok. I got 3dCoat beta to work under XP x64 bit now, your latest update seems to have done the trick. Everything is working fine right now. I will go on to test other features.I just got a Quadro FX 5600 1.5GB GPU and performance is up quite a bit. I can get carcass resolution to around 11 million. 4K textures are no problem for me now. I look forward to future updates. Current testing system: Windows XP x64 bit, 8GB physical ram, Intel QuadCore Q6700 2.6Ghz, Nvidia Quadro FX5600 1.5GB vram Congrats with new powerhorse! Btw, you can now use 8K textures, just select in import menu. Have you tried "subpatching" to achieve 11 M or it is usual "carcass"? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 7, 2008 Report Share Posted August 7, 2008 Thanks for fixing my "english"! Btw, I have remembered and made your old request - make specular painting independent on color alpha channel. Now you can easily paint specular on separate layer. Thanks a lot, that's awesome. BTW there are still a few English issues. One off the top of my head that I was sure I changed on the language page - The symmetry options say "Symmetry by * axis". I think it would make more sense to say "Symmetry across * axis". Just to keep this topic fun, check out www.engrish.com Quote Link to comment Share on other sites More sharing options...
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