Member giovannyarce Posted September 4, 2013 Member Share Posted September 4, 2013 Time to start my sketchbook around here. Here some finished illustrations, sketches, wip's, sculptures, etc... Enjoy and don't forget to watch my portfolio: www.GiovannyArce.com 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 4, 2013 Share Posted September 4, 2013 grrrreat work Dota character... cool te felicito ty for sharing Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 4, 2013 Contributor Share Posted September 4, 2013 Muy interesante! Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted September 5, 2013 Contributor Share Posted September 5, 2013 Nice work, but is any of this stuff made in 3D-Coat? Quote Link to comment Share on other sites More sharing options...
Member giovannyarce Posted September 5, 2013 Author Member Share Posted September 5, 2013 Thanks Timmy, the 3d bow was textured in 3d-coat, I'm posting here illustrations, concept art, 3d, and sculptures. Quote Link to comment Share on other sites More sharing options...
Member giovannyarce Posted September 5, 2013 Author Member Share Posted September 5, 2013 Gracias jeje, saludos. Stage set concept art, hope to do this in 3d and texture in 3d-coat. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 5, 2013 Contributor Share Posted September 5, 2013 Those objects could be easily made in 3D-Coat and automatically topologized befor painting. Quote Link to comment Share on other sites More sharing options...
Member giovannyarce Posted September 5, 2013 Author Member Share Posted September 5, 2013 True Journeymen, I usually like to change my workflow from time to time so every time I do something feels completely different, it helps to change the monotony. I really enjoy sculpting in 3d-coat, if you go to my blog you can see some models sculpted in zbrush and others in 3d-coat. I did some retopology in 3d-coat once but, I'm really use to do it in Blender, it feels more fast to me. For texturing and creating details with bump map is so awesome in 3d-coat because you can mix the original normals with the bumps and export them in a single normal map. In my workflow I start with Zbrush and when I feel the form its completely finish I move the model to 3d-coat and add extra details, I do this because 3d-coat allows me to use voxels and push the limits of my video card with the GPU feature, this is a big plus because is 64bits and zbrush its still 32bits. Here some stuff I did in this workflow I'm explaining, started in zbrush, adding details in 3d-coat, auto-topo in 3d-coat, texturing in 3d-coat: 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted September 5, 2013 Contributor Share Posted September 5, 2013 Really cool model! Thank you for explaining how you are using 3D-Coat in your workflow. I also like your concept design for the scene with the boat. Just looking at it I feel tempted to start sculpting it right away in 3D-Coat! Quote Link to comment Share on other sites More sharing options...
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