Advanced Member Aleksey Posted March 11, 2014 Advanced Member Report Share Posted March 11, 2014 they where hiding under the sculpt while i was trying to make quads with the quad tool. GRR! is there like a clear command for them? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 11, 2014 Author Advanced Member Report Share Posted March 11, 2014 also while we are at it. the symmetry seems to have been lost on my retopo mesh "make symmetrical" button takes the symmetry from the wrong side. how do i get it to take the symmetry from the side i want? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 11, 2014 Contributor Report Share Posted March 11, 2014 Using the "Points & Faces" tool, hover over a point until it turns white and then hit the delete key. Not too clear on your symmetry problem but the right side of your model is the side that you work on. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 11, 2014 Author Advanced Member Report Share Posted March 11, 2014 (edited) Ok so i have to work on the right side and can't mirror the left side to the right side? those dots seem to have dissapeared themselves. some others i couldn't delete until i hid all my mesh and sculpts.. there should really be a clear temporary points command. Thanks for the help! edit: now my dots always appearing below surface of mesh, so i can't see them unless i hide the mesh Edited March 11, 2014 by Aleksey Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 11, 2014 Reputable Contributor Report Share Posted March 11, 2014 In the top menu there is a selection box for inverting the mirror of the symmetry... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 23, 2014 Advanced Member Report Share Posted March 23, 2014 ..and if you find that some of the blue dots you hover over don't turn white, rotate your camera around that particular blue dot a bit and make sure your brush side is big enough to pick it up. Eventually you'll get the hang of this 'til you may only get one or two of those at most. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 23, 2014 Author Advanced Member Report Share Posted March 23, 2014 maybe there should be a "clear dots" button? or maybe ctrl+d should clear em? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 23, 2014 Contributor Report Share Posted March 23, 2014 In the usual "ctrl-D", they would need to be 'selected' and then you would deselect them. What if you could select them with the "Select" tool using a lasso or other means and then delete them? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 23, 2014 Author Advanced Member Report Share Posted March 23, 2014 since they aren't actuall verticies, they seem more like temporary selection markers. before you lay down polygons. like selecting two edges and then running a bridge command. but esc to clear them would work just as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 24, 2014 Advanced Member Report Share Posted March 24, 2014 Frankly, I thought about the idea of having a "clear stray points" feature, but then realized the software should have a toggle that allows or disallows stray points. I can't think of why you would want them, but perhaps there's a use. Otherwise, it should always disallow points floating in free space. 1 Quote Link to comment Share on other sites More sharing options...
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