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Paint Depth not showing up


JustTesting
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In the Paint room, I'm able to paint Diffuse Color and Specularity without any trouble at all but I'm unable to get Depth to appear on my paint strokes.

 

  • Whether I set Depth to 50% or 100%, there's no change. It's just flat.
  • The Depth Icon is active (showing the purple sphere with the bump on it.)
  • I've updated to the latest version.

 

I have no idea what I'm doing wrong.

I'd appreciate any ideas on this.

 

Thanks everyone.

 

3D-Coat_PaintDepthQuestion.png

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All models from Voxel Room > surface mode

 

can be polypainted in color

----------------------------

Depth can be painted over UVmodels

You need a model with UV applied

To paint the normal map

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Yes, as Carlosan said vertex painting or called polypainting cannot displace the surface only paint on the vertices of the model.

 

Create all your true depth in the voxel room then use the normal workflow which is:

Retopo polygons over the surface of the high detailed model in the retopo room.

Mark seams and unwrap for your uv set

Merge to the paintroom for either normal map or a displacement map.

Now you can add more depth detail with either normal map depth or displacement depth in the paint room.

Edited by digman
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Hey thanks guys. This is very helpful. 

I tried to quickly unwrap a cube with no knowledge of the tools but I got stuck. I'll look for some tutorial videos and try again later.

I've done a little Retopo and UV unwrapping in Modo so I know the basics but I would certainly welcome any recommendations of 3D-Coat videos on the subject.

 

Thanks again.

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Successful first test (despite my hideous UV map) but hey, it does what I need it to do.

I had some issues where the brush would not displace unless I went over the area a lot (or maybe increased brush size?)

Maybe I was on a UV seam in some of those areas?

I don't really know what was causing displacement to work sometimes and not other times.

Any ideas on that?

 

 

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  • 4 months later...
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For not creating a new ttopic, let me ask you something as a new 3D Coat user.

I don't get exactly why do we need to paint depth on the Paint Room. If all the details are already sculpted on the Voxel Room, why bother with depth again?

Edited by dimitribastos
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