Member franhazard Posted May 11, 2014 Member Report Share Posted May 11, 2014 Hi, When using the Points and Faces retopology tool sometimes it draws points on the screen space if you click outside the model and they are not snnaping any surface. Is there any way to delete all non welded points such as maya when select vertex and delete? Also i found really odd when retopo colors changes when you add a new face.. Thanks Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 11, 2014 Contributor Report Share Posted May 11, 2014 In "Points and Faces" mode (where the rogue points were created), hover your cursor over the point until it turns white and hit the delete key. Be sure you are in the layer where the points were created. 1 Quote Link to comment Share on other sites More sharing options...
Member franhazard Posted May 12, 2014 Author Member Report Share Posted May 12, 2014 Thanks Tony. I knew that process but i was looking for deleting all points i´ve created accidentally inside the mesh etc, at once. In Maya you just need to select all the vertex in scene with a rectangular seleccion and press supr. Is there anyway to do something symilar in 3DCoat or i have to import in Maya to chek those missing vertex? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted May 12, 2014 Advanced Member Report Share Posted May 12, 2014 yeah i have this porblem too, because sometimes you dont see the point while creating them, and then you hide the mesh and there is like hundreds of them... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 12, 2014 Reputable Contributor Report Share Posted May 12, 2014 It's probably something that should be reported/requested on Mantis (3d-coat.com/mantis), because you can clear all Strokes by clicking on the CLEAR button. But with the Points & Faces tool active, clicking CLEAR will delete all Retopo layers. Not good. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 12, 2014 Reputable Contributor Report Share Posted May 12, 2014 I think this is a good example of how many things in 3D Coat aren't always well thought out. That's a by-product of Andrew hurriedly trying to squash this bug and respond to this request and that request and this request, etc. It doesn't give him time to sit down and contemplate how an artist might use a tool and what all kinds of options could be added to help one complete the task at hand, as efficiently as possible. Or maintaining consistency throughout the application. The Tweak Room is a great example. It's been so neglected, that there is very little consistency with the rest of the application. The gizmos aren't even close...in fact you have a separate gizmo for move, scale and rotate. "PINCH" is called "COLLAPSE" still, in the Tweak room (and in the Paint Room too...in the SHIFT LAYER in Tangent Space tool). Select and Transform operations are all mashed into one tool. VERY, VERY confusing to new users. It's not intuitive at all. He needs to multi-thread/optimize that room as well, cause if you have a decent sized mesh, the translate tools all work as slow as frozen molasses. 2 Quote Link to comment Share on other sites More sharing options...
Member franhazard Posted May 13, 2014 Author Member Report Share Posted May 13, 2014 So, i guess the best way to do at the moment is still export and check in external app? I´m very newbie in 3DCoat but i miss a lot some polymodeling tools. I hope someday 3DCoat will work with subdivisions aswell so could use some sculpting brushes as in volxel room. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted May 13, 2014 Reputable Contributor Solution Report Share Posted May 13, 2014 So, i guess the best way to do at the moment is still export and check in external app? I´m very newbie in 3DCoat but i miss a lot some polymodeling tools. I hope someday 3DCoat will work with subdivisions aswell so could use some sculpting brushes as in volxel room. I think there was some misunderstanding as to your original question. It sounded like you were asking if there was a way to delete all the blue points that can accidentally be created, sometimes. This is why it's so helpful to have some kind of visual aid (screen grab or screen recording), so everyone can see what indeed is going on in the UI/Viewport. To create a screen-grab just press ALT + SHIFT + S > OK button. 3D Coat will upload the screen grab to it's server. You can either past the link here, or save the picture to your desktop and in your post, click MORE REPLY OPTIONS in the lower right....next to the REPLY button, to reveal an option to attach images to your post. To weld points you can RMB + drag (while still in POINTS & FACES or SPLIT tool) a stray vert over the one you want to weld it to > once you see a red dot, you can release your mouse and 3D Coat will weld the two. Same thing, when using the Move Vertices tools. Except you LMB + drag. You can use DELETE EDGES/POLYGONS to delete any unnecessary geometry. No need to jump out of 3D Coat to do some of this stuff, once you learn how the tools work. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 13, 2014 Reputable Contributor Report Share Posted May 13, 2014 Quote Link to comment Share on other sites More sharing options...
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