Advanced Member worldcrafter Posted May 28, 2014 Advanced Member Report Share Posted May 28, 2014 I have a highpoly (2.3 million tri) model with very inefficient uv's, how could i bake it onto a low poly model with different uv's? It would be nice if i could do the low poly creation and uvs in the retopo room)? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2014 Report Share Posted May 28, 2014 helps ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 28, 2014 Reputable Contributor Report Share Posted May 28, 2014 I have a highpoly (2.3 million tri) model with very inefficient uv's, how could i bake it onto a low poly model with different uv's? It would be nice if i could do the low poly creation and uvs in the retopo room)? You could also merge the high poly model into the Voxel Room, and 3D Coat will bake all the color information onto the vertices of the model in the process. So, you basically have your texture map converted to Vertex paint. If it looks good enough in the voxel room, you can import the low poly into the Retopo room and use that as your Retopo mesh. Then simply go to the Retopo menu and merge to PPP or MV mode Quote Link to comment Share on other sites More sharing options...
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