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Andrew Shpagin

V4.5 BETA (experimental)

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I have a weird issue. When I export a retopo object, if I happen to have symmetry enabled on one axis, geometry looks fine. But if I happen symmetry on more than one axis, I end up with a broken mesh. Here are screenshots:

G3rdrc6.png

 

Broken mesh in maya:

XQOcZXt.png

 

When symmetry is off:

dIezTtA.png

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PLEASE kindly add a numeric values for scale and rotate on smart materials.

 

Its impossimple to achive the same scale on two different models (that are on separate files) with the existing method.

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Bug Report:

 

The "Subdivide" button in the Tool Options of the Sculpt Room Import Tool is not working correctly. Currently it acts the same as the "Flat Subdivision" button. The "Subdivide" button should subdivide AND smooth, not just subdivide.

 

This button works correctly if the "Pick From Retopo" button is used, but it does not work if the "Select Mesh" button is used.

 

Please fix this. Thank you!

I checked, it works as expected. It may not work if imported mesh has sharp edges.

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I've tried to use the clone tool at .37 and .28 on the texture editor. Seem to be broken

I tried, but no luck. It works as expected in texture editor. If you have ideas to reproduce - send to support@3d-coat.com

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A simple request: it would be nice if pressing F while hovering the mouse over the VoxTree list would focus/ scroll the list to the currently active layer.

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I checked, it works as expected. It may not work if imported mesh has sharp edges.

Still doesn't work for me. I wonder why? Can anyone else confirm please?

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I think it works for me too , sorry.

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In Export Constructor, typing a numerical value into gamma input field doesn't affect exported texture in any way. Can someone confirm?

post-12523-0-41618200-1462909917_thumb.j

---

EDIT: NVM. Must be something with Targas. For some reason they're the default in the supplied presets.

Edited by ajz3d

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I tried, but no luck. It works as expected in texture editor. If you have ideas to reproduce - send to support@3d-coat.com

I'll try to lighten the scene and textures and send it to that mail address to help reproduce it and know what's happening

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I think it has to do with Andrew moving to the newest CUDA toolkit. The older cards, even with CUDA, don't support the newer toolkit version. Its not computing power. It will have to do with the CUDA version supported on the card.

So I updated the driver for my Quadro k4000, and now CUDA works in 3D-Coat again! The update info said it was now using CUDA 7, so I guess that means 3D-Coat is using CUDA 7 too (since it is working again).

Thanks for the help everyone!

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Hey TimmyZ, could you share the model you're using? I'll give it a whirl. Could start a new thread somewhere and we'll see what's what.

So I did some more tests with a bunch of different OBJs, and some seem to work and some don't. I'll send Andrew an OBJ that doesn't work at some point. Maybe those files are corrupted or maybe there is a difference depending on where the OBJ was generated, or perhaps there is something else special about them. Anyways, I don't want to troubleshoot it anymore, so I'll just be using the Retopo Room import workaround. That's good enough for me for now.

But thank you so much Gary for offering to help! People like you make this community great!

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So I updated the driver for my Quadro k4000, and now CUDA works in 3D-Coat again! The update info said it was now using CUDA 7, so I guess that means 3D-Coat is using CUDA 7 too (since it is working again).

Thanks for the help everyone!

I don't think Andrew has recompiled CUDA since he first included it in V3 Beta...several years ago. That means your card is not able to leverage many of the newer technologies the more recent CUDA versions have added. If Andrew recompiled CUDA in 3D Coat, it would make a huge difference. It's needed most in the POSE and MOVE tool, but only the Voxel brushes use CUDA, and there are only a handful of them, compared to Surface mode brushes. That's why I rarely sculpt in Voxel mode anymore. It's kind of like the Tweak room of the Sculpt room....sort of abandoned. Shame, cause these recent NVidia cards could make Voxel sculpting really rock.

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Speaking of that, I really hope some more love is given to sculpting in general (surface and voxel)...  I definitely want it to see 3DC level up a bit zbrush and surpass it with the kind of quality sculpting you can get out of it.

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""""""""""""TimmyZ Updated driver""""""""""""""

 

Well, there you have it. The latest driver for me is using CUDA 6.5.......!

My $2000 card is now slower than my kids GTX970 I got him!!!! lol. But my card is still a solid workhorse... 36 hour operations and such......

Edited by BurrMan

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As a sidenote, is there any way to get my user account upgraded to "he wont hurt us" level or something? I cant copy and paste links or quote other users etc.. Have to manually type everything..... Painful being a neophyte.. Maybe make me numbnuts or something slightly higher! :boast:

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As a sidenote, is there any way to get my user account upgraded to "he wont hurt us" level or something? I cant copy and paste links or quote other users etc.. Have to manually type everything..... Painful being a neophyte.. Maybe make me numbnuts or something slightly higher! :boast:

You should probably PM one of the mods (Carlosan, Javis, etc.). I don't know how strict they are with the rules, maybe they will accommodate your request.
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As a sidenote, is there any way to get my user account upgraded to "he wont hurt us" level or something? I cant copy and paste links or quote other users etc.. Have to manually type everything..... Painful being a neophyte.. Maybe make me numbnuts or something slightly higher! :boast:

 

Post back to this and something good will happen.....

 

(i f i remember correctly if your post is equal or higher than 100 you go out of Neo ;) )

Edited by Michaelgdrs

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Post back to this and something good will happen.....

(i f i remember correctly if your post is equal or higher than 100 you go out of Neo ;) )

Lol. Wouldnt you know. There it is!. Numbnuts it is!!!! Thanks for the reply... Edited by BurrMan
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 Glad it worked. ;)

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Abnranger,

    Here is the point in the builds where it started for me:

 

http://3dcoat.com/forum/index.php?showtopic=17076&page=83#entry125158

 

Even though my driver says its using 6.5, it no longer works here.. Just turned it off.....I am a couple drivers back now though, may try the last one...

That's interesting. I've tried and tried for years to get Andrew to recompile CUDA to a new version, and he was always reluctant to do so. I have never heard him mention that they did a CUDA recompile, nor have I seen anything in the Build release notes that indicated it had been done.

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That's interesting. I've tried and tried for years to get Andrew to recompile CUDA to a new version, and he was always reluctant to do so. I have never heard him mention that they did a CUDA recompile, nor have I seen anything in the Build release notes that indicated it had been done.

I think he was doing something with "CL" and thats when they moved it up. You should find the CL stuff listed in the build lists.

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I think he was doing something with "CL" and thats when they moved it up. You should find the CL stuff listed in the build lists.

They did accelerate the the AO baking with OpenCL, which we all know, but nothing was mentioned about CUDA being recompiled to a newer version.

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