Member Elowan Posted January 30, 2015 Member Report Share Posted January 30, 2015 hi there, I have a question, regarding "boolean operations" in voxel mode: If I put together to cubes, so that there will be some intersection and confirm that by clicking "add" - I get one volume, instead of two seperate ones. Now, the thing is, there seem to be a volume in a volume, like the parts, where the two cubes intersect with each other were not deletet, but still there... Is there a setting, to just delete them? I do not need a box (that can not be seen) in another box - you get, what I mean?! Cheers! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 30, 2015 Report Share Posted January 30, 2015 Hi You mean intersect ? Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 30, 2015 Author Member Report Share Posted January 30, 2015 (edited) Hi Carlosan, nope - just the 100% opposite "put two volumes together, but delete the parts, that will intersect" <- I thought that would be default, but it´s not - 3DC keeps that parts (even they are not visible) Edited January 30, 2015 by Elowan Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 30, 2015 Report Share Posted January 30, 2015 A pic showing what you need could help. Could be Split And if you press RMB over the selected object can use Voxtree Properties Booleans Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 30, 2015 Contributor Report Share Posted January 30, 2015 (edited) Not sure what you mean, but if i create two cubes (voxel and surface mode) both cubes get joined and the intersecting part gets deleted. In all my tests there is no intersection. Edited January 30, 2015 by Malo Quote Link to comment Share on other sites More sharing options...
Contributor Solution ajz3d Posted January 30, 2015 Contributor Solution Report Share Posted January 30, 2015 (edited) Remove intersection with... will remove the intersecting parts of two volumes and leave the rest on their own VoxTree layers. Is this what you're after? Edited January 30, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted February 2, 2015 Author Member Report Share Posted February 2, 2015 Yes, that´s it, exactly ! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 4, 2015 Contributor Report Share Posted February 4, 2015 (edited) This option could have been added to Primitives options, I guess. Edited February 4, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
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