Jump to content
3DCoat Forums
Sign in to follow this  
zFarm

Noob question..can't find decimate

Recommended Posts

Hi Im just learning ..l have the demo of 4.5 but can't seem to find decimate. I played with resample but that not taking any curvature info. just straight up or down rez. 

 

Thanks!

Share this post


Link to post
Share on other sites

Hi !

 

This video covers the poly reduction method (decimation) in the Multi Res toolset/workflow in 3D Coat.

 

  • Like 1

Share this post


Link to post
Share on other sites

Hi Im just learning ..l have the demo of 4.5 but can't seem to find decimate. I played with resample but that not taking any curvature info. just straight up or down rez. 

 

Thanks!

In sculpt mode, hit the 'W' key to see your mesh. Then in the Geometry menu, select "Decimation" and follow the prompts. No need to downgrade the volume layer.

Share this post


Link to post
Share on other sites

Perfect.. thanks Tony. Yes thanks for the video maybe I was to impatient. I was looking through the docs and was frustrated.. I didn't realize you had to be in sculpt mode. 

Share this post


Link to post
Share on other sites

Hello, I have the same issue using 3DC 4.5. The video above is referring to Multi-res workflow, but I just want to Decimate the actual Voxel object (if possible) or alternatively convert the voxel object to a quad mesh and decimate that. My end goal is to export a hard body type sculpt out to LightWave but I don't want or need to go to a low poly mesh (retopo), I just want to decimate the mesh somewhat on the hard surfaces prior to export, keeping lower poly counts on flat surfaces, but higher poly where required on the curves, which I understand decimate is used for.

 

It seems the decimate feature is there in the sculpt room under Geometry, but it's grayed out.  I also read references to decimate brushes, however they are also not available the the sculpt room under 4.5.

 

Thanks.

Share this post


Link to post
Share on other sites

Ok I see now that it must be in Surface Mode to work with decimate. Makes sense.  I guess I need to re-frame the question.

 

Noob questions, but what is the proper path to go from editing a voxel object, to working it in Surface Mode in the Sculpt panel?   The only way I was able to go from voxel to Surface Mode was to export as an obj then load it for "Surface Sculpting" which seems like a strange process.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×