Member existe Posted April 30, 2016 Member Report Share Posted April 30, 2016 Cant quite figure out why my cube primitive is doing this? It is only for these three edges. V4.5.37, so not sure if this is a beta issue or not (skimmed through thread and did not see it) 1 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted April 30, 2016 Solution Report Share Posted April 30, 2016 Hi Yes, this bug was reported 0001824: Voxel default cube has 3 beveled edges please feel free to add a +1 ty ! Quote Link to comment Share on other sites More sharing options...
Member existe Posted April 30, 2016 Author Member Report Share Posted April 30, 2016 Thank you, I will check Mantis before posting moving forward and give this a +1 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted May 1, 2016 Advanced Member Report Share Posted May 1, 2016 sums up 3d coat almost every area of the program has something to fix even default 101 basic cube . Not to worry there is always a work around . Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 1, 2016 Contributor Report Share Posted May 1, 2016 The downside of chasing greater functionality. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 1, 2016 Contributor Report Share Posted May 1, 2016 (edited) Just smooth it a couple of times. Or if you want harder edges, use higher initial scale or greater voxel density and then smooth it. You don't want hard edges on your hipoly mesh anyway. If this isn't enough, go to your modelling application, model a subdivisible cube (or a lowpoly cube with hard edges) and import it into Models palette, so that you can use it in your projects in place of the cube primitive. Edited May 1, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member existe Posted May 1, 2016 Author Member Report Share Posted May 1, 2016 Just smooth it a couple of times. Or if you want harder edges, use higher initial scale or greater voxel density and then smooth it. You don't want hard edges on your hipoly mesh anyway. If this isn't enough, go to your modelling application, model a subdivisible cube (or a lowpoly cube with hard edges) and import it into Models palette, so that you can use it in your projects in place of the cube primitive. Yep appreciate the feedback, works well. I was just making sure I was not doing anything wrong Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 1, 2016 Contributor Report Share Posted May 1, 2016 Yep appreciate the feedback, works well. I was just making sure I was not doing anything wrong It's a good thing that you reported it. The more fix requests we get, the better. Eventually, it might actually get fixed. Quote Link to comment Share on other sites More sharing options...
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