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PTex


nemac4
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It reminds me idea about procedural mapping that was mentioned on this forum earlier (it is one of my goals). The idea is that you are painting not simply color but mask for applying high-frequency material like skin, dinoskin, etc. So yo are painting 1-4 M res vertex map but getting big resolution textures with huge quality (32 x 32k)

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Friend of mine was the lighter for that movie. hehe But really, it looks like a cool technique.

I have read PTex paper and it seems that internal 3D-Coat's internal structure is exactly PTex.

The only difference is that 3DC projects pTex structure on some uv-set for rendering. I can make uv-less mapping - it is not very hard. Just need to finish VS & Direct painting.

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  • 8 months later...
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I have read PTex paper and it seems that internal 3D-Coat's internal structure is exactly PTex.

The only difference is that 3DC projects pTex structure on some uv-set for rendering. I can make uv-less mapping - it is not very hard. Just need to finish VS & Direct painting.

Ptex open source release of the library is coming soon. http://www.disneyanimation.com/library/ptex/

RenderMan now supports the Ptex texture format https://renderman.pixar.com/products/tools/rps-new.html

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