Advanced Member David Walters Posted June 27, 2016 Advanced Member Report Share Posted June 27, 2016 Hi! Is it possible to show a wireframe overlay of the object you're working on in the paint room? I know there's a wireframe-only mode but I'm looking for one that draws over the top of the existing rendering as a way of showing the outlines of polygons. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted June 27, 2016 Advanced Member Report Share Posted June 27, 2016 Like this? Or have I misunderstood. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted June 27, 2016 Author Advanced Member Report Share Posted June 27, 2016 1 hour ago, stusutcliffe said: Like this? Or have I misunderstood. That's exactly what I want! However it doesn't work like this when you import for vertex painting. I think I've found a bug then - I dug a little deeper and it seems that this doesn't work if you import for Vertex Painting. Unless .. is there a reason why? Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted June 27, 2016 Advanced Member Report Share Posted June 27, 2016 You are right...I just imported an object and it just shows wire frame . But interestingly because the object was painted so was the wire frame.It was shaded like the paint job. So the info is obviously there I think. But Im not a techie so I have no clue. I think it may be something to do with "paint objects" the window was empty of paint objects in my case. Gonna have to bow out of this one ,its gone beyond my abilities. Hopefully someone will chip in. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2016 Report Share Posted June 27, 2016 Hi David Are you using the last stable version 4.5.40 ? Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted June 27, 2016 Author Advanced Member Report Share Posted June 27, 2016 (edited) 1 hour ago, Carlosan said: Hi David Are you using the last stable version 4.5.40 ? Hi Carlosan, yes I am. If it helps I'm running: Windows 10, x64 / DirectX build, v4.5.40 Edited June 27, 2016 by David Walters Quote Link to comment Share on other sites More sharing options...
Member Smolli Posted June 29, 2016 Member Report Share Posted June 29, 2016 Same here , too btw. Also the same config as David has. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted August 17, 2016 Author Advanced Member Report Share Posted August 17, 2016 (edited) On 29/06/2016 at 4:49 PM, Smolli said: Same here , too btw. Also the same config as David has. I wonder - has this been fixed in the latest build? is it on the cards? It would make low-poly vertex colour painting much easier. Edited August 17, 2016 by David Walters Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 10, 2016 Report Share Posted September 10, 2016 Hi ! Using 4.7.10 this is what i get using vertex paint option. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted September 27, 2016 Author Advanced Member Report Share Posted September 27, 2016 On 10/09/2016 at 2:22 AM, Carlosan said: Hi ! Using 4.7.10 this is what i get using vertex paint option. I hope one day there will be an option to have, using your example, big blue lip polygons and red/green eye polygons all with a constant white (or whatever) wireframe drawn on top. I want it to look like something out of the early 90s like Virtua Fighter so I can work on retro assets in that style. Quote Link to comment Share on other sites More sharing options...
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