Member dexsoft Posted July 26, 2019 Member Report Share Posted July 26, 2019 (edited) I am using simple rock in sculpt room, then I apply Autopo with instant meshes. Then I make UV maps. When I want to bake normals whatever settings I use I am getting normal map seams on UV islands. Very Ugly. Is it something in bake settings. Am I doing something wrong ? I tried different baking options, always same ugly seams on mesh. Can you give me simple settings for good bake. Simple rock in sculpt room, I make retopo with some 2000 polygons, then UV by hand or automatic seams and bake. THis rock goes to unity and there are also seams visible Edited July 26, 2019 by dexsoft Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 26, 2019 Report Share Posted July 26, 2019 Hi Try using another shader on Sculpt room. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted July 27, 2019 Author Member Report Share Posted July 27, 2019 I used green clay and it lowered problems but thy still exists. Why you even keep this basic shader if makes this basic problems? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 27, 2019 Report Share Posted July 27, 2019 Could you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted July 29, 2019 Author Member Report Share Posted July 29, 2019 Here it is bouldTest.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 29, 2019 Report Share Posted July 29, 2019 I was seeing your model and unfortunately the original already has those marked edges, it is not a problem of shader or bake. You would have to soften the parts where the cuts are seen and detail more the edges. It is a job to perform in sculpt room before baking it to paint room. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted July 29, 2019 Author Member Report Share Posted July 29, 2019 Just look image I shared. I know this model needs smoothing but I am talking about visible seams. I tried to smooth out sculpt mesh but same visible seams on baked mesh Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted July 29, 2019 Author Member Report Share Posted July 29, 2019 Can you share which setting you used to bake and get this great result Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 29, 2019 Report Share Posted July 29, 2019 Shift+W show seams on/off Sorry but cant find any issue on edges seams on your bake. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 29, 2019 Report Share Posted July 29, 2019 If you means this spots, try changing inner/outer scan settings Before baking. And avoid face overlaps. Quote Link to comment Share on other sites More sharing options...
Advanced Member Innovine Posted July 31, 2019 Advanced Member Report Share Posted July 31, 2019 On 7/26/2019 at 12:27 PM, Carlosan said: Hi Try using another shader on Sculpt room. Does the shader effect the bake?? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 31, 2019 Report Share Posted July 31, 2019 Exactly. Baking is the process of creating textures from one mesh to another, or from one texture map to another, with different UVs. The Baking tools in 3D-Coat allow you to bake a number of different ways: From a Sculpt Object to a Retopo Object From a Paint Object to a Retopo Object With Texture Baker to Retopo Mesh With Texture Baker to mesh file externally from 3D-Coat Baking will create a depth map (or color, spec, etc. if you are baking from a Paint Object) based on the delta from the original to the target mesh. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted August 1, 2019 Author Member Report Share Posted August 1, 2019 I just pointed out that i used simple rock in sculpt room, made automatic uv and bake with simple baker from sculpt to retopo mesh and no matter what setting I use I get visible seams on normal map where uv islands edges are. When I used green clay shader i got fewer seams. After that i smoothed sculpt mesh and that too lowered number of visible seams. I think one good idea would be to give us one perfect material for baking so we use that not to get any seams. Why we need to experiment for such a basic things like simple bake. I really love 3dcoat and I am using it now more than 3-4 years. I think it is best software for 3d painting. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 1, 2019 Report Share Posted August 1, 2019 Hi I am using version 4.9.03 and sorry, but cant see any visible seams. Is this video useful for you ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.