Member s598668603 Posted April 20, 2023 Member Share Posted April 20, 2023 I can't do point-to-point welding conveniently, I want point-to-point welding to be as convenient as 3Dmax Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 20, 2023 Reputable Contributor Share Posted April 20, 2023 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Great Support' and 1 points. 2 hours ago, s598668603 said: I can't do point-to-point welding conveniently, I want point-to-point welding to be as convenient as 3Dmax You can do this with the MOVE tool, the Add/Split Tool, Points to Polygons, and Strokes tool (via RMB click and drag a vertex onto another) Quote Link to comment Share on other sites More sharing options...
Member s598668603 Posted April 21, 2023 Author Member Share Posted April 21, 2023 It's hard to aim at the target point Quote Link to comment Share on other sites More sharing options...
Member s598668603 Posted April 21, 2023 Author Member Share Posted April 21, 2023 16 hours ago, s598668603 said: I can't do point-to-point welding conveniently, I want point-to-point welding to be as convenient as 3Dmax 56 minutes ago, s598668603 said: It's hard to aim at the target point Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted April 21, 2023 Reputable Contributor Solution Share Posted April 21, 2023 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Great Support' and 1 points. 10 hours ago, s598668603 said: It's hard to aim at the target point I think that is because movement is screen based, so you would probably need to move your camera where the view is somewhat perpendicular to the edge the vertex is moving along. So, close to a side view. I know it is a bit frustrating, but this functionality was really created for the RETOPO workspace, which would keep that vertex constrained to the underlying high poly model via the AUTO-SNAP option at the top of the UI. This is one of those situations where the MOVE tool needs to be modified/enhanced to work better in a Poly-Modeling environment. You can request this at support@pilgway.com. Maybe the developer (Alexander) who works on the Modeling/Retopo room will chime in, here. Quote Link to comment Share on other sites More sharing options...
Member s598668603 Posted April 22, 2023 Author Member Share Posted April 22, 2023 thanks for your help Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 22, 2023 Share Posted April 22, 2023 On 4/20/2023 at 3:18 PM, s598668603 said: I want point-to-point welding to be as convenient as 3Dmax Please make a short video on how welding is done in 3DMax. How to set a point to which to move another when welding? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 22, 2023 Reputable Contributor Share Posted April 22, 2023 2 hours ago, Gorbatovsky said: Please make a short video on how welding is done in 3DMax. How to set a point to which to move another when welding? You can see the author cover this feature (starting) at the 4:13 minute mark in the video. 3ds Max essentially highlights the targeted vertex when the cursor is over it. I guess the closest vertex (to the camera) within the brush radius, should be highlighted when using the MOVE tool and other tools with vertex-welding functionality using the RMB drag option? Perhaps you can enable a hotkey like CTRL, when pressed down, to constrain the movement of the original vertex along the edge (rather than just screen space)? Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 22, 2023 Advanced Member Share Posted April 22, 2023 4 hours ago, AbnRanger said: You can see the author cover this feature (starting) at the 4:13 minute mark in the video. 3ds Max essentially highlights the targeted vertex when the cursor is over it. I guess the closest vertex (to the camera) within the brush radius, should be highlighted when using the MOVE tool and other tools with vertex-welding functionality using the RMB drag option? Perhaps you can enable a hotkey like CTRL, when pressed down, to constrain the movement of the original vertex along the edge (rather than just screen space)? you can weld verts using points to polygon... Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 22, 2023 Advanced Member Share Posted April 22, 2023 there are better ways ... but this does the job Desktop 22-04-2023 20-38-17.mp4 1 Quote Link to comment Share on other sites More sharing options...
Member s598668603 Posted April 23, 2023 Author Member Share Posted April 23, 2023 bandicam 2023-04-23 10-14-08-529 00_00_05-00_01_05.mp4 In 3D MAX, I can right-click at the vertex I want to weld, select the "Target Point Weld" command, then move to the target point (the target point has a marker), and then left-click to finish. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 23, 2023 Reputable Contributor Share Posted April 23, 2023 17 hours ago, Elemeno said: you can weld verts using points to polygon... Yes, I knew that, but I presumed the discussion is about the Modeling Workspace Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 23, 2023 Advanced Member Share Posted April 23, 2023 1 hour ago, AbnRanger said: Yes, I knew that, but I presumed the discussion is about the Modeling Workspace i was using the modelling workspace... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 23, 2023 Reputable Contributor Share Posted April 23, 2023 3 hours ago, Elemeno said: i was using the modelling workspace... Yes, I understand that there are Retopo tools in the modeling workspace, but they were never designed to be poly-modeling tools, where you build geometry in empty 3D space, rather than on top of existing models. They were designed to work while constrained to the surface of a high poly sculpt object. Therefore they are challenging to use without an underlying model. The MOVE tool is a good example. It wasn't designed to be manipulated in empty 3D space, but move while snapped/constrained to the surface of a sculpt object. With that in mind, I presumed the OP was poly modeling in the Modeling workspace and wanted to weld vertices together like he could in 3ds Max. I presumed that because he mentioned having difficulty making it snap weld to the target vertex. If there was a model beneath that it was being snapped to, he would not have this difficulty. 1 Quote Link to comment Share on other sites More sharing options...
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