Hello, I am a bit stumped about how to create proper images to use as alphas, which respect positive and negative depth values simultaneously
to be clear what I want to achieve is that in surface mode in sculpt room, the depth when painting with the alpha or image does not only contribute positive depth
From build 2023.07 notes:
Quote
- The important changes for ALPHAS: now alphas imported from images (including exr) may be mixed positive and negative, it allows making more realistic skin details. Negative alphas work for draw/extrude-like brushes in sculpt room. Additional option - Alphas may be imported as rounds with accurate falloff, it simplifies making alphas from the raw textures a lot. This option available in alphas palette or using drag&drop.
I greatly appreciate any and all information regarding
- what the image format needs to be
- what contributes positive and what contributes negative, values color? channels?
I wonder also if this will work for layers in smart materials or image texture projection painting as well
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poeboi
Hello, I am a bit stumped about how to create proper images to use as alphas, which respect positive and negative depth values simultaneously
to be clear what I want to achieve is that in surface mode in sculpt room, the depth when painting with the alpha or image does not only contribute positive depth
From build 2023.07 notes:
I greatly appreciate any and all information regarding
- what the image format needs to be
- what contributes positive and what contributes negative, values color? channels?
I wonder also if this will work for layers in smart materials or image texture projection painting as well
Thank you for your time!
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