Member giobianco63 Posted February 29 Member Report Share Posted February 29 Hi, in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k.(I can't have it bigger) thanks Giovanni Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 12 Report Share Posted April 12 Is there common edge between them? Generally Weld in PPP import dialog will help. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 12 Advanced Member Report Share Posted April 12 On 2/29/2024 at 1:57 PM, giobianco63 said: Hi, in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k.(I can't have it bigger) thanks Giovanni whats your topology look like? for some reason 3dcoats having baking issues with tri meshes ... Quote Link to comment Share on other sites More sharing options...
Member giobianco63 Posted April 12 Author Member Report Share Posted April 12 This is the topology of the two meshes... . Quote Link to comment Share on other sites More sharing options...
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