Member mwgrafx Posted September 1, 2009 Member Report Share Posted September 1, 2009 This is about 3 hours while playing with voxels. I plan on taking it through the whole pipeline of 3d coat. Still haven't master voxels yet. It will be intresting when I get to painting. Does anyone have any good ideas on how to add armor to this piece? I'm there yet, just planning ahead. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted September 1, 2009 Advanced Member Report Share Posted September 1, 2009 For amor, try to look at voxel video tutorials that show how works the cut and clone tool or the copy tool ! Very good model start Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 1, 2009 Contributor Report Share Posted September 1, 2009 Hey nice start here!! Personnaly I found the "pick from retopo" option in voxel Cloth Tool works great for adding armor pieces with maximum precision. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 2, 2009 Contributor Report Share Posted September 2, 2009 Looking very nice. Take it further. Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 Nice blockout! Looking forward to seeing your progress. For armors I usually just use the copy brush as a starting point myself... nothing fancy. There's so many ways you could do it but that one is simple and easy to work with. The odd primitive can help too if your overall shape is fairly close. Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted September 21, 2009 Author Member Report Share Posted September 21, 2009 Finally got a chance to work on it more. Here is another pass at it. Still have a few anatomy issues to work out. Then I will do a detail pass. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted September 21, 2009 Advanced Member Report Share Posted September 21, 2009 I love it. I'd like to see the head a bit bigger ... just for fun. I'm thinking of how the SpiderMan Rhino guy rams through stuff with head and shoulders. But your interpretation of a RhinoMan is great so far. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 21, 2009 Contributor Report Share Posted September 21, 2009 I think I preferred him b4. Anatomy looked more beleievable in the first sketched version. Belly now is too Regimentallly defined. Think maybe for me anyhow it lost some of its dynamic when you added detail. Too much now on legs, Muscles look confused. Still great effort though. Keep on. Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted September 21, 2009 Author Member Report Share Posted September 21, 2009 Thanks ggaliens, I feel that if I make the head to big it would throw off porportions, thanks for the advice and I'm glad you like. LJB-Thanks for taking the time out to reply. I know that the anatomy from the knee down looks confusing. Maybe else where? I'm trying to figure out how a rhino foot would look if attached to a human leg. I'm not to keen on the back of the leg either. Espcially the back of the knee. But I'm working on it. I was thinking of a gut that was big and somewhat defined, but I can see where this is confusing. Are you refering that the muscle groups should be more subtle? Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 21, 2009 Contributor Report Share Posted September 21, 2009 Thanks ggaliens, I feel that if I make the head to big it would throw off porportions, thanks for the advice and I'm glad you like.LJB-Thanks for taking the time out to reply. I know that the anatomy from the knee down looks confusing. Maybe else where? I'm trying to figure out how a rhino foot would look if attached to a human leg. I'm not to keen on the back of the leg either. Espcially the back of the knee. But I'm working on it. I was thinking of a gut that was big and somewhat defined, but I can see where this is confusing. Are you refering that the muscle groups should be more subtle? Maybe more subtle, the Legs now look very Cubic, too thick. in the previous version legs where thinner and More relistic, Much the same with the belly/sturnum area it was Perfect B4 but now it too defined. because of the added mass to the Legs and thickness added in Z, his pose/Stance Which Set his character in the sketch has Changed Detrimentally. Also Id say quite the reverse with the head. In order to offset this guys Power v intellect Id suggest you make the head slightly smaller. Sorry for my Harsh critique But that first sketch is very good. Dynamic stance & Stylised sketching. Now however he feels rigid. too heavy. Just my Two pence for whatb its worth. Please dont take offense none is meant. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted September 22, 2009 Advanced Member Report Share Posted September 22, 2009 looks good, I think the muscles in the neck are a bit overdone, Id expect more like a some fat/skin folds as rhinos have a thick hide that wouldnt easily show thin neck muscles Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted September 22, 2009 Author Member Report Share Posted September 22, 2009 @LJB - I dont find your critiques harsh. That is how I grow artistically. I would rather have some one tell me this doesn't look right and tell me what it is than have some one say "Oh, that looks great!" knowing some thing isn't. I know there are inconsistencies but you get to looking at it for awhile and it helps to have a fresh pair of eyes look at it. So in short no offense taken. @GED - Yeah it felt over down to me also. I went and got more Rhino references and agree. After look at the references I also notices his toes are completely wrong. I will post more updates when I get the chance. Edit: I also changed his stance because when I would sculpt, espcially around the crotch area, the voxels would bridge together. It made it REALLY tough to sculpt in an area that was close together. His crotch just kept getting closer to the ground. Same with the armpit areas. The only workaround I could find was to seperate it further. Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted October 5, 2009 Author Member Report Share Posted October 5, 2009 Here is another pass with everyones consideration. Fixed some anatomy issues. I having a hard time with the move tool. I get artifacts and it is real slugish and unpredictable. Also the smooth tool seems unresponsive sometimes. Quote Link to comment Share on other sites More sharing options...
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