Advanced Member Ratchet Posted September 27, 2009 Advanced Member Report Share Posted September 27, 2009 Well for a game project , retro remake similar to Chaos Engine game ! Any idea how to get rid of the seams ? I made the symmetry under Blender , before importing the obj in 3D Coat. Even by painting : no way to eras teh seam (((((((((( !! Anyone had that problem also ? Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted September 27, 2009 Contributor Report Share Posted September 27, 2009 ha, he looks similar to how the first phase of the model I'm working on now looked ,,started to go ahead n go the space look, but went another route instead,,,but yea, he's looking great..look forward to seeing it progress... Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted September 27, 2009 Author Advanced Member Report Share Posted September 27, 2009 Thanks Yeah , i like a lot the simple and cartoon feel , reminds me of the great 2D games with simple sprites ! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 27, 2009 Report Share Posted September 27, 2009 Where is that seam, in the normal map? If so try painting over that part of the map with 128,128,255. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted September 27, 2009 Contributor Report Share Posted September 27, 2009 so sorry..i didn't see your question until just now...if Phil's suggestion doesn't work, u might try this...if you were to try n smooth the seams, it would probably just make them worse, of course, if the seams are indented,,(or if they're already lower than their surrounding areas) but if they are indented, you could use the 'increase' tool (at a very low setting ...around 10 on depth and 10 on smoothing) to enlarge them, then use the smooth tool (at a very low setting) to smooth them back out, then it just might do the trick.... if the seams are 'raised' tho, (higher than their surrounding area) again, i would try smoothing at the lowest setting.(around 10 on depth and 10 on smoothing) if the smoothing doesn't work, u could try setting increase on 'invert tool action', then set it at the lowest setting.(around 10 on depth and 10 on smoothing) ..inverted increase gets out alot of seams for me that smoothing won't. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted September 27, 2009 Advanced Member Report Share Posted September 27, 2009 to fix the seam arrange your uv map like this the 2 halfs of your mesh go on difference uv spaces one in the typical range and one on the right as shown Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 27, 2009 Report Share Posted September 27, 2009 Does 3DC accept UVs outside the normal UV space? I've never had to try it. Quote Link to comment Share on other sites More sharing options...
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