Contributor 3d_sculptress Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 just doodlin again...will paint him after finishing details. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 7, 2009 Author Contributor Report Share Posted October 7, 2009 some feedback would be useful .. Quote Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted October 7, 2009 Advanced Member Report Share Posted October 7, 2009 I would look at some anatomy books for reference. The cheek bones, ears and nose are overly large. The face needs more formed shapes with fewer details. Currently the face is way too detailed. Fix the underlying anatomy and then worry about details last. I think this guy has a lot of potential though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 7, 2009 Advanced Member Report Share Posted October 7, 2009 Don't give up on it.. I would say the same, try to keep detail to a minimum until you have your structure down then add your detail.. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 8, 2009 Author Contributor Report Share Posted October 8, 2009 ok, thanks, Paint Guy & Scott...I'm working on 're-modelling ' his face after reading your posts... Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted October 8, 2009 Advanced Member Report Share Posted October 8, 2009 One suggestion - when blocking out a mesh/WIP avoid going to high a res too soon - its loads easier working/editing out lumps and bumps in the sculpt at lower resolution (This applies to most 3D sculpting packages - 3DCoat Zbrush and mudbox included). Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 8, 2009 Author Contributor Report Share Posted October 8, 2009 One suggestion - when blocking out a mesh/WIP avoid going to high a res too soon - its loads easier working/editing out lumps and bumps in the sculpt at lower resolution (This applies to most 3D sculpting packages - 3DCoat Zbrush and mudbox included). ooops. .already raised the res (2X) ...is it too late to lower it ? n if it isn't then how do I lower it ? (don't see the option anywhere for lowering res) Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 8, 2009 Author Contributor Report Share Posted October 8, 2009 ok..I was kinda going for a cartoonish style, (that's why I wasn't that worried bout his anatomy being real correct) but even so, apparently I over-exaggerated those facial features, I guess...but after reading my feedback, while I was re-working him, I realized what I did..even with a nose that big, the poor little guy still couldn't even breathe, lol cause I had his nose too close to his eyes...but I down-sized his nose, and then moved it down lower considerably...also down-sized his ears and cheeks...if anyone thinks any of the mentioned facial parts need down-sizing more, plse lmk...but here's what I've done so far... 'edit'.. ..probably need to lower his nose quite a bit more.....(just seemed like I was lowering it alot cause I was tryin to keep from tearing his face apart ) .will work on that. . Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 8, 2009 Contributor Report Share Posted October 8, 2009 Whether the nose is too high may be easier to decide if you take the Move tool (in Voxel mode) and drag the dish shape out of the center of his face. A more normal profile will make decisions about performance easier. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 8, 2009 Author Contributor Report Share Posted October 8, 2009 Whether the nose is too high may be easier to decide if you take the Move tool (in Voxel mode) and drag the dish shape out of the center of his face. A more normal profile will make decisions about performance easier. hi, Tony..not sure what you mean, but I used the move tool to lower his nose...so i guess you're saying that the nose area needs to be pulled out further from his face area (instead of just being lowered)...so I'll try that, too. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 8, 2009 Contributor Report Share Posted October 8, 2009 hi, Tony..not sure what you mean, but I used the move tool to lower his nose...so i guess you're saying that the nose area needs to be pulled out further from his face area (instead of just being lowered)...so I'll try that, too. Sorry for the confusion (what did I mean abour "performance"?), but yes, I meant to pull the middle of the face out to a less dish-faced profile. Quote Link to comment Share on other sites More sharing options...
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