Advanced Member splodge Posted June 30, 2010 Advanced Member Report Share Posted June 30, 2010 Can we please have the ability to select a UV island/cluster by clicking on the corresponding area of the model?. This will especially come in handy when working with overlapping UV islands. It's currently impossible to select a specific UV island from several islands that are layered on top of each other. Layering UV islands is great for saving texture space. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted June 30, 2010 Advanced Member Report Share Posted June 30, 2010 This would be useful. +1 Quote Link to comment Share on other sites More sharing options...
Taros Posted July 1, 2010 Report Share Posted July 1, 2010 +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 19, 2012 Advanced Member Report Share Posted January 19, 2012 +20,000 uv room> Edit>" project through" solves the issue of selecting uv islands on top of each other but does not solve a convenient method to select uv components quickly via their mesh counterpart. Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted March 7, 2012 Advanced Member Report Share Posted March 7, 2012 Did a search, found this thread. Kind of surprising it's not possible yet. Would save me so much time when trying to figure out which islands belong to which polygons. My model is mechanical so I have a lot of UV islands. If I were pelt mapping a head or something else simple like that it probably wouldn't be an issue. Soooo +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted March 9, 2012 Advanced Member Report Share Posted March 9, 2012 If you hover your cursor over a part of the mesh, you can see a preview of it. Which is part of the reason this request is a good one. Figuring out which edge(s) is being highlighted in the UV preview window is often very difficult, even if you've enlarged it to fill half the screen. The greater the polycount, the harder it gets. Going in the opposite direction, as in selecting an island in the UV preview window first, isn't much better. The color of the selection/seam often blends in with the bright colors 3DC uses on the model to visually separate one island from another. All that squinting tends to give me a headache lol. Quote Link to comment Share on other sites More sharing options...
Advanced Member PoopaScoop Posted April 3, 2012 Advanced Member Report Share Posted April 3, 2012 +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted April 3, 2012 Advanced Member Report Share Posted April 3, 2012 Fwiw I fixed the seam visibility by creating a 16x16 grey bitmap and loading it as a checker style. Quote Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted April 4, 2012 Advanced Member Report Share Posted April 4, 2012 +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted April 4, 2012 Advanced Member Report Share Posted April 4, 2012 +1 Quote Link to comment Share on other sites More sharing options...
Member tiburbage Posted April 15, 2012 Member Report Share Posted April 15, 2012 +1 I came here to log a couple of similar/related requests, which I post separately. Quote Link to comment Share on other sites More sharing options...
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