Member jimiclay Posted December 31, 2010 Member Report Share Posted December 31, 2010 Well I thought I was well on my way, but I see that I have alot of work to do. Here is my first sculpture, and the finished dress rendered in LWave. I thought the sculpture turned out OK, but as you can see, my final dress leaves alot to be desired. What happened? Why does my final dress look so flat and lifeless? Any crits and comments would be more than welcomed. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 31, 2010 Reputable Contributor Report Share Posted December 31, 2010 Well I thought I was well on my way, but I see that I have alot of work to do. Here is my first sculpture, and the finished dress rendered in LWave. I thought the sculpture turned out OK, but as you can see, my final dress leaves alot to be desired. What happened? Why does my final dress look so flat and lifeless? Any crits and comments would be more than welcomed. It looks like you don't have your normal map applied correctly or have the setting so low in your material settings that you don't see the relief. The only thing I can see is the AO map (baked into the texture map on export).Hard to say without some sort video screen capture (Jing is free and will upload the video to their site...screencast.com) Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted December 31, 2010 Advanced Member Report Share Posted December 31, 2010 you should separate differents part of dress by layer to ontain better details after that you must more smooth on folds of your dress. Quote Link to comment Share on other sites More sharing options...
Member UnCommonGrafx Posted December 31, 2010 Member Report Share Posted December 31, 2010 A dress would be a skirt and a blouse were he to separate them. This is one of those times where I would suggest putting a simple rig in your character and deform the shapes to something more noticeable for your purpose. That is to say, put the lady in the dress in a pose. My wife has T-posed for me a few times but it's not that often an occurrence. http://www.zbrushcentral.com/showthread.php?t=90301 Not mine but since it was in another tab... a great example of posing for purpose. Quote Link to comment Share on other sites More sharing options...
Member jimiclay Posted December 31, 2010 Author Member Report Share Posted December 31, 2010 A dress would be a skirt and a blouse were he to separate them. This is one of those times where I would suggest putting a simple rig in your character and deform the shapes to something more noticeable for your purpose. That is to say, put the lady in the dress in a pose. My wife has T-posed for me a few times but it's not that often an occurrence. http://www.zbrushcentral.com/showthread.php?t=90301 Not mine but since it was in another tab... a great example of posing for purpose. Thanks everyone. From what I can see, the lighting is consistent in all of the Bushidou models. It seems to be straight on. I want to get more depth in my models like he has. I can do it with modeling the geometry in LWave, but that just makes for a really dense mesh that uses up too much memory. Especially if there are dozens of people in a scene. What I'd like to do is get more bump in the textures. Also, the model is posed this way because I'll be using cloth fx on it, or at least part of it. Unfortunately, cloth in LWave doesn't deform well with low poly objects, so if you want folds and creases, you have to do it with an image map. This picture shows an older scene I did with some of the Egyptian characters in it. The whole scene needs work, but the clothing is especially boring. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted December 31, 2010 Advanced Member Report Share Posted December 31, 2010 have you tried to use cloth simulator in 3dcoat ? it could be really nice for a start, that add some details after. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 31, 2010 Reputable Contributor Report Share Posted December 31, 2010 Yes, more information on your workflow helps. Things like, I exported a tangent base normal map or I'm using a displacement map as a bump map. Without more specific information or video like AbnRanger saids, Its really hard to say what is going on with your Lightwave model... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.