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Deathmask


harshcg
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thanks a lot guys...really appreciate your comments! Here are two quick 'n' dirty shading tests. I know I'm getting carry away with this now...but I'm having a lot of fun :)

untitled.8.jpg

and a quick skin shader test. no textures yet. I added extra skin modeling details cause I knew it would fade off with skin shader...it kinda works I guess?

sculpture02.34.jpg

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ok so these Voxels are giving me itch, and I couldn't help to put extra effort in the model. The idea of NOT bringing in any base mesh, and having change your mind and add more geo/concept at any point of time, is a sculptor's paradise!

I'm planning to sculpt the whole body and will post the progress as I go.

When I'm roughing out the form at res -8 pr -4 the mesh is fine, but the response is terrible while trying to sculpt at voxel fullres. Even menus are getting soo slow.

Is there a way to get faster response at voxel highres level? What tool will work the best? What am i doing wrong?

Also how an I see frame rate on-screen? Is there a way to turn it on so I can exactly know what FPR I'm getting. Also can we do area based downres or upres in one mesh?

I know I'm asking too many questions, but I'm really digging this app!

PS: Can moderator please move this thread to WIP.

Cheers

wip_mar14.jpg

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What am i doing wrong?

the answer is here:

...the idea of NOT bringing in any base mesh, and having change your mind and add more geo/concept at any point of time, is a sculptor's paradise!

it isn't a paradise and it could turn to be hell when you'll go for retopo room.

But its only me, everyone here knows my ideas about digital sculpting. :)

You have an impressive sculpt here and this matters only. Don't worry about wip topic, its OK.

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the answer is here:

it isn't a paradise and it could turn to be hell when you'll go for retopo room.

But its only me, everyone here knows my ideas about digital sculpting. :)

You have an impressive sculpt here and this matters only. Don't worry about wip topic, its OK.

To tell you the truth, Retopo hasn't been a problem for me at all. Its actually working really nice for me. I infact did Auto Retopo quickly to test if it works, and got my organized mesh in 1min :) Which proves that I can sculpt something real fast without having 'base mesh' in mind and then retopo and project those details back onto organized mesh later(theoretically, as I still need to figure the Re-projecting part out yet, which I believe should be an option once you have retopo mesh right? Are there any tuts on this?)

Problem for me is handling Voxels, specially when I'm going to such detail level. How does 3dc handles high detailed voxeled mesh, If I want to sculpt in highres and NOT lowres voxels. Hot to organize such immensely dense mesh? Like ZBrush does Polygroups or Masking.

Thanks for your compliments on my sculpt, but I really want to see if I can use this in production. Having a cool sculpt is something, but for it to actually work in production is THE real test for both Artist and the Software :)

Each of your comments are like gold right now, as I REALLY want to see if this software can be my one stop for my character/creature production! Thanks heaps!

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