Member harshcg Posted March 12, 2011 Member Report Share Posted March 12, 2011 Here is one of very fisrt voxel sculpt. I'm loving the way 3dc handles brushes and aplhas. Very organic and freeform. Having fun with it Cheers 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 13, 2011 Advanced Member Report Share Posted March 13, 2011 Welcome to the club LOL With nice strong sculpting!!! A death mask, that reminds me one of my earlier posts here (a death mask too). Keep posting, we all need this. :clapping: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 13, 2011 Advanced Member Report Share Posted March 13, 2011 Clap clap clap! This is very impressive. Makes me want to have a try too. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 13, 2011 Applink Developer Report Share Posted March 13, 2011 Amazing sculpt. And there is so much detail in him. Thumps up Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 13, 2011 Contributor Report Share Posted March 13, 2011 Amazing sculpt. And there is so much detail in him. Thumps up Agreed. Looks like a real oil clay bust.Very nice! Quote Link to comment Share on other sites More sharing options...
Member harshcg Posted March 13, 2011 Author Member Report Share Posted March 13, 2011 thanks a lot guys...really appreciate your comments! Here are two quick 'n' dirty shading tests. I know I'm getting carry away with this now...but I'm having a lot of fun and a quick skin shader test. no textures yet. I added extra skin modeling details cause I knew it would fade off with skin shader...it kinda works I guess? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 13, 2011 Advanced Member Report Share Posted March 13, 2011 Nice scan! Quote Link to comment Share on other sites More sharing options...
Member harshcg Posted March 14, 2011 Author Member Report Share Posted March 14, 2011 Nice scan! lol that's a compliment. If I'm able to achieve the hand sculpted quality to scan level, it indeed solves my purpose Quote Link to comment Share on other sites More sharing options...
Member harshcg Posted March 14, 2011 Author Member Report Share Posted March 14, 2011 ok so these Voxels are giving me itch, and I couldn't help to put extra effort in the model. The idea of NOT bringing in any base mesh, and having change your mind and add more geo/concept at any point of time, is a sculptor's paradise! I'm planning to sculpt the whole body and will post the progress as I go. When I'm roughing out the form at res -8 pr -4 the mesh is fine, but the response is terrible while trying to sculpt at voxel fullres. Even menus are getting soo slow. Is there a way to get faster response at voxel highres level? What tool will work the best? What am i doing wrong? Also how an I see frame rate on-screen? Is there a way to turn it on so I can exactly know what FPR I'm getting. Also can we do area based downres or upres in one mesh? I know I'm asking too many questions, but I'm really digging this app! PS: Can moderator please move this thread to WIP. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 14, 2011 Advanced Member Report Share Posted March 14, 2011 What am i doing wrong? the answer is here: ...the idea of NOT bringing in any base mesh, and having change your mind and add more geo/concept at any point of time, is a sculptor's paradise! it isn't a paradise and it could turn to be hell when you'll go for retopo room. But its only me, everyone here knows my ideas about digital sculpting. You have an impressive sculpt here and this matters only. Don't worry about wip topic, its OK. Quote Link to comment Share on other sites More sharing options...
Member harshcg Posted March 15, 2011 Author Member Report Share Posted March 15, 2011 the answer is here: it isn't a paradise and it could turn to be hell when you'll go for retopo room. But its only me, everyone here knows my ideas about digital sculpting. You have an impressive sculpt here and this matters only. Don't worry about wip topic, its OK. To tell you the truth, Retopo hasn't been a problem for me at all. Its actually working really nice for me. I infact did Auto Retopo quickly to test if it works, and got my organized mesh in 1min Which proves that I can sculpt something real fast without having 'base mesh' in mind and then retopo and project those details back onto organized mesh later(theoretically, as I still need to figure the Re-projecting part out yet, which I believe should be an option once you have retopo mesh right? Are there any tuts on this?) Problem for me is handling Voxels, specially when I'm going to such detail level. How does 3dc handles high detailed voxeled mesh, If I want to sculpt in highres and NOT lowres voxels. Hot to organize such immensely dense mesh? Like ZBrush does Polygroups or Masking. Thanks for your compliments on my sculpt, but I really want to see if I can use this in production. Having a cool sculpt is something, but for it to actually work in production is THE real test for both Artist and the Software Each of your comments are like gold right now, as I REALLY want to see if this software can be my one stop for my character/creature production! Thanks heaps! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 15, 2011 Advanced Member Report Share Posted March 15, 2011 Waiting for the computer on lightchips? Everyone says you need to use all kinds of maps ( displacement, bump, vector what-have-you-maps? )with details on a relatively lowres mesh to be able to handle the model in production. Me nitwit. Quote Link to comment Share on other sites More sharing options...
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