Advanced Member michalis Posted May 7, 2011 Advanced Member Report Share Posted May 7, 2011 Blender builds with cycles render engine are ready for downloading and testing. A great renderer even in a pre alpha stage. Try it. This gonna change the whole blender UI. A nodal system is always the best. A great, physically correct GI renderer! A long discussion here http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering A small tut here Doodling and testing cycles. The interactive preview is excellent. No cuda OSX build, 1200x1200, 200 passes, 3 min. On dual xeon nehalem. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted May 9, 2011 Advanced Member Report Share Posted May 9, 2011 I think that is great news. However i like the current render engine a lot, i wonder what happends to animation with Cycles i believe you either have a lot of noise or the rendertimes are endless. I see that a lot of people have asked for a true GI render engine and a user friendly UI but as a old time professional user i dont know if i can put that into use. Anyway, if you want correct lighting there has been many alternatives like Yafray, Luxrender, Thea Render, Indigo, Octane and more which Cycles now has to beat. The "old" renderer has benefits of its own and was greatly improved in Blender 2.5+, it renders extremely fast and can deliver pretty pictures and animations. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 9, 2011 Author Advanced Member Report Share Posted May 9, 2011 @Grandmaster B No way to go back now, we gonna love the new engine. What's more important is that this new engine is gonna change the whole blender UI. The nodal system makes more sense than the old (with all this inconsistency in texture data) It's too early but in a few months ... for the moment I'm in love and I much prefer it than yafa or lux. The interactive preview is great. And fast even on non cuda but hi speed CPUs Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted May 9, 2011 Advanced Member Report Share Posted May 9, 2011 Wow this looks great, i couldn't find any win32 builds for this cycles render engine anywhere though and only linux so i have not been able to test it yet. Edit - Have found a build with this now Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted May 10, 2011 Report Share Posted May 10, 2011 Wow this looks great, i couldn't find any win32 builds for this cycles render engine anywhere though and only linux so i have not been able to test it yet. Edit - Have found a build with this now So mabe that can interest some people if you gives the adress Quote Link to comment Share on other sites More sharing options...
Member previz Posted May 10, 2011 Member Report Share Posted May 10, 2011 So mabe that can interest some people if you gives the adress Here you can find Cycles build blender4 windows Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 10, 2011 Author Advanced Member Report Share Posted May 10, 2011 http://www.graphicall.org/ Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 16, 2011 Report Share Posted May 16, 2011 What's more important is that this new engine is gonna change the whole blender UI. Anything that changes blenders UI sounds good in my book. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted May 18, 2011 Advanced Member Report Share Posted May 18, 2011 The developer was a short term coder for octane. I wonder if he's implementing gpu code. Looks cool! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 18, 2011 Author Advanced Member Report Share Posted May 18, 2011 Oh yes, cuda support under all OSs at 64 bit. All nvidia cards, especially the top of them. he he , what a difference. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted May 19, 2011 Advanced Member Report Share Posted May 19, 2011 So he is making it like octane renderer? I have octane renderer and its nice if you have secondary video card to use otherwise there's no way to use it on a a pc with single video card. I wonder if cycles can turn on/off gpu rendering and just use cpu or vice versa so user has choice. Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 19, 2011 Member Report Share Posted May 19, 2011 I tried cycles only to see if it works for me. It works with my Notebook only using the CPU. And that's really fast. But I haven't run tests because I'm an absolute beginner with blender. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Author Advanced Member Report Share Posted May 19, 2011 Here some tests http://blenderartists.org/forum/showthread.php?219094-Cycles-speed-benchmarks&p=1863234#post1863234 Lets not forget that its a pre alpha release. OCL build is coming. Cycles gonna be the basic internal renderer for animation in the next year. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted May 19, 2011 Advanced Member Report Share Posted May 19, 2011 Seems so fast already! Are textures supported yet? I havent seen any renderings with textures. I believe, if anything they'll prefer OpenCL over CUDA. Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 19, 2011 Member Report Share Posted May 19, 2011 Here is a render of a user called calli. Posted in the german forum blendpolis.de http://blenderbuch.de/tmp/Horns.png Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted May 19, 2011 Advanced Member Report Share Posted May 19, 2011 Oh, Nice! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Author Advanced Member Report Share Posted May 19, 2011 Seems so fast already! Are textures supported yet? I havent seen any renderings with textures.I believe, if anything they'll prefer OpenCL over CUDA. So far, we can compare GPU cuda vs various CPU A really expensive dual xeon nehalem 16 threads CPU performs similarly to a cheap GT240 cuda!!! LOL When coming on using heavy texture maps, when vram or ram is needed... CPU is more reliable (maybe not) , its too early though. Of course maps are supported, see my first post. There're still problems related to the blender UI. Especially when true displacement maps are in use. Cycles wont support normal maps (it's not a scanline render engine anyway) I was the bad boy in blenderartists (as usual) when complaining for the inconsistency of blender UI (materials editor) Now I'm happy LOL, it was expected. They'll fix it soon. The new nodal system is great. Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 19, 2011 Member Report Share Posted May 19, 2011 @michalis Do you know a good video tutorial to work with nodes in blender? Is there anywhere a list which rendering features are supported now and which will be implemented in future? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Author Advanced Member Report Share Posted May 19, 2011 hey tildee, read my first post Getting involved with blender? I suppose you'll also try blenderartists.org. Nodal system is very easy to use. It is also supported by a properties palette but you don't really need it. Some more links from tests http://blenderartists.org/forum/showthread.php?216866-Cycles-tests-the-new-blender-CPU-GPU-renderer-of-awesomeness http://blenderartists.org/forum/showthread.php?217875-Sculpture-cycles-tests Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 19, 2011 Member Report Share Posted May 19, 2011 Thank you michalis, but your link for the tut is broken for me. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Author Advanced Member Report Share Posted May 19, 2011 I see, it is really broken. Sorry. All materials, lights etc, we call them enclosures. We can mix them (mix enclosure node) etc etc. Everything is possible. the enclosure has an input (color or texture), the texture has a vector input (method, UV in our case) Enclosure is also the light source. Emission simple surfaces. The smaller they are the sharper the shadows. This seems a bit strange but have in mind that OCL supports emissions only. OCL is what they have in mind. I'll write a tutorial soon (but things change rapidly). Meanwhile I hope this helps. Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 19, 2011 Member Report Share Posted May 19, 2011 Super, thank you michalis. I'll give it a try. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 20, 2011 Author Advanced Member Report Share Posted May 20, 2011 This link should work Quote Link to comment Share on other sites More sharing options...
Member tildee Posted May 20, 2011 Member Report Share Posted May 20, 2011 Hey, that's really great. I expected to hear a greek accent of you, but you speak like a native english speaker. A BIG "thank you" for your video tutorial. Even it's a bit hard to follow because of the low resolution of the video. I will try tomorrow night. Now it's time for bed. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 21, 2011 Author Advanced Member Report Share Posted May 21, 2011 ey, that's really great. I expected to hear a greek accent of you, but you speak like a native english speaker. hey, it isn't my voice neither my tutorial. LOL It's the broken link. I don't remember the name of this guy from blenderartists.org. but he comes from US. If you're interested so much, join this forum. I don't see any better way to learn some blender. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 22, 2011 Author Advanced Member Report Share Posted July 22, 2011 For all who may interested, here's a way to simulate zbrush shaders. Even better I could say. I baked a cavity map, inverted it and colorized in Ps. Used via nodes system. And the cycles render Quote Link to comment Share on other sites More sharing options...
Advanced Member Britain Posted July 23, 2011 Advanced Member Report Share Posted July 23, 2011 Nice...Need more time with cycles my results were not as good. Quote Link to comment Share on other sites More sharing options...
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