Reputable Contributor digman Posted October 10, 2011 Reputable Contributor Report Share Posted October 10, 2011 A first feeling my around Vue render with a litle post work. I could have tons of tree and funny the first thing I did was a desert... I found a piece of software I know I will enjoy many hours of using... The statue is a 3DCoat model with a bump map. Vue does good bump maps and displacement. Trouble with normal maps though. Working a solution. Rendering was just Global Ambience with standard sky setting. The rest is all Vue. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 10, 2011 Author Reputable Contributor Report Share Posted October 10, 2011 A second render using GI and spectral sky... I created the terrian using the in-house terrian builder/editor. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted October 10, 2011 Member Report Share Posted October 10, 2011 This is looking nice. I really like the feel of the statue with the environment. Its working. I wonder about Vue, never used it before. It looks like its voxels like 3d coat? Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 10, 2011 Advanced Member Report Share Posted October 10, 2011 I met a traveller from an antique land Who said: `Two vast and trunkless legs of stone Stand in the desert... Near them, on the sand, Half sunk, a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them and the heart that fed. And on the pedestal these words appear -- "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away.' [1] Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 16, 2011 Author Reputable Contributor Report Share Posted October 16, 2011 Thanks for the comments and fitting poem Another render plus post and compositing work... Watching geekatplay tutorials to learn how to render without postwork. Nothing wrong with doing post work but just like to get as much as possible inside of Vue. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 17, 2011 Author Reputable Contributor Report Share Posted October 17, 2011 I got closer on the lighting, still some post work. I would like to capture the glow in Vue but not yet... Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 17, 2011 Advanced Member Report Share Posted October 17, 2011 I got closer on the lighting, still some post work. I would like to capture the glow in Vue but not yet... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted October 17, 2011 Advanced Member Report Share Posted October 17, 2011 Nice. My advise is to export higher definition meshes + displacement as bumps. Avoid normal maps. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 17, 2011 Author Reputable Contributor Report Share Posted October 17, 2011 Nice. My advise is to export higher definition meshes + displacement as bumps. Avoid normal maps. Yes, your right as this is a still rendering, no reason not to bump up the mesh resolution. I used displacement on the last render plus bump mapping. Normal maps for uv models seem to have problems in Vue. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 17, 2011 Advanced Member Report Share Posted October 17, 2011 Nice. My advise is to export higher definition meshes + displacement as bumps. Avoid normal maps. Why avoid Normal Maps? I thought they rendered a lot faster than Displacement Maps? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted October 17, 2011 Advanced Member Report Share Posted October 17, 2011 @ L'Ancien Regime Of course. We're talking about exporting a higher def mesh (or if you prefer, use displacements - subdivisions of mesh) and displacement maps as bumps. Nor maps aren't faster but capable to describe a displacement on low def meshes. Bumps can't work like this. These work better on hi def maps describing high frequency details as pores, on a ~100k mesh at least, for instance. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 23, 2011 Advanced Member Report Share Posted October 23, 2011 Cool work Digman! I like the atmosphere you create with soft light and nice colors. I'm also hesitating about displacement map as it is hard to use normal map in Messiah. Displacement is something that one should try at least once even just for curiosity. result may be astonishing. Good luck with your landscape. I found them already very cool. Quote Link to comment Share on other sites More sharing options...
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