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    • My free updates for my current license ended yesterday, I'm having problems upgrading with another year of updates.
    • Anton Tenitsky - New Year Sale! for the next 7 days - use NEWYEAR30 https://tenitsky.gumroad.com
    • Hello Yes, this issue was reported before The development team is working on it Thanks for point it up.
    • I hate Y is up (I quit Unity a while ago so nothing I have uses Y is up). Blender Z is up and Rhino is Z is up (maybe I changed a setting though, forgot), Substance Painter I don't really notice if it matters though, and my final destination is Unreal Engine 5+ and Z is up. So, I am learning 3DCoat and I changed it to Z is up... but in 3DCoat it isn't really making Z is up all the time? Example is I am in ortho mode and I go to the camera Front view in 3DCoat but  it says it is the Right view and the gizmo looks upside down? with Z up in 3DCoat: Front is Right, Right is Back, Back is Left, Left is Front, only Top and Bottom seems to work as expected   I think the gizmo just isn't being updated as Z is up and thinks Y is up? but it is all very confusing along with 3DCoats' non intuitive UI (so keeping a theme) Is this a known gizmo display bug or is this how 3DCoat just works? Confused.    
    • Message was send to developers Thanks for your support
    • Thank for advice, i appreciate. But to be honest these issues are minor for me, i know if i spend a bit more time with scan depth tool and topology I can get a better baking result. The major problem is 3DCoat can not bake model with overlapped UV. Substance Painter can do this. 3DCoat need extra UV set manipulation to do this. Also 3DCoat can't properly render Painter normal map. If you show me a solution of these problem i will be very appreciate. If you don't have it, send my message to developers, and maybe after year-two the problem will be solved .
    • Using this settings brings this result The backside edges have an offset To move the vertex will fix the issue. Any spot found means bad shell (i/o) settings Use scan depth tools to vary scan depth by zones (as are explained on this doc) Hope this help
    • It didn't help. I made video comparison . Here a part of my model. https://mega.nz/folder/ELMjSIzC#YPYBSuUWvr9406OvL4M-rw
    • Hi Elemo, I noticed that the painting layers look different now, and I understand the excitement for big changes but it is complicated because it depends on the 3dcoat architecture. While small improvements are always welcome, I believe the focus should first be on improving the user experience (UX). Why? Because although 3dCoat has a lot of powerful tools, it can be overwhelming for users to understand and navigate them effectively. For example, yesterday I was working with polygroups in the Retopo Room, but when I switched to the UV Room, my model disappeared. I couldn't figure out how to transfer my polygroups to the UV Room to create UVs. Each room feels like a completely separate entity, with no clear connection between them. This disconnect makes it challenging for new users to grasp the workflow and overcomplicates the pipeline for something as simple as creating a basic asset. Additionally, the inconsistency in shortcuts across rooms adds another layer of frustration. For instance, I'd like to assign different shortcuts for modeling and painting tasks, but the current system doesn't seem to support that flexibility. While the UI is not bad, it could definitely be refined with small improvements (as kaizen methodology). However, improving the UX should be the priority to make 3dCoat more intuitive and accessible, especially for new users as me.
    • This course covers scanning for photogrammetry from simple cameras to flash scanning. The methods and techniques found here progress from basic scanning to advanced scanning. Scanning for Photogrammetry The photogrammetry process is summarized as reconstructing a subject from digital images. Digital images are captured in a process called "scanning". The subject is scanned by taking digital images, using a digital camera, until every side, corner, and detail is captured. This course covers the basics of scanning for photogrammetry. Purpose The purpose of this document is to introduce the photographer or scanning team to photogrammetry scanning. The goal is to provide the knowledge necessary to understand and complete photogrammetry scanning. Scope The scope of this document includes specifics of photogrammetry scanning. For additional information, refer to the relevant photogrammetry document: Introduction to Photogrammetry Scouting Processing Laser Scanning Vegetation Scanning. Audience This document is intended for anyone interested in or already practicing photogrammetry that understands the advanced features and settings of digital cameras. Course Notation Throughout this course, information is marked by a note system. The notes found are marked by a distinguishable icon and are introduced by text indicating their purpose. Note: Notes add additional information about a topic or include links to additional resources. Caution: Caution notes indicate a potential for damage to equipment or to process result. These notes do not cover all cases or situations, but are intended to highlight the most common mistakes or potentials for error. Knowledge: Knowledge notes indicate areas where experience or prior knowledge is necessary and often include links to additional resources beyond the scope of this course.   Course Contents Course Overview Scanning a Surface Scanning Basic Shapes Subject Size Scanning Location Modular Asset Scanning Scanning on a Turntable Scanning with Drones Scanning Large Cliffs, Mountains, Buildings, and More
    • Graphics Card: Intel Arc B580 review- A spectacular success for Intel and a gateway to 1440p for gamers on a budget - TechRadar. Monitor/Projector: Alienware AW2725QF Dual Resolution Monitor Review- 4K and 1080p Gaming Successfully Merged - TweakTown. Monitor/Projector: Titan Army P27GR Monitor - OCinside. SSD: Lexar Play 4TB SSD review- Another good SSD for your PS5 - Tom's Hardware. SSD: Samsung 990 EVO Plus vs 990 Pro vs 990 EVO SSD, The Difference and Which To Pick - ThePCEnthusiast. SSD: TeamGroup Z540 PCIe 5.0 SSD and Dark AirFlow SSD Cooler Review - TeamGroup Z540 SSD and DARK AirFlow Cooler - NeoSeeker. CPU: Arrow Lake Retested with Latest 24H2 Updates and New BIOS - TechPowerUp. Graphics Card: Gigabyte GeForce RTX 4070 Super Gaming OC 12G Graphics Card Review - ThinkComputers.org. Headset/Earbuds: Audeze MM-500 review: planar magnetic comes at a premium - Eurogamer.net. Keyboard: Cherry MX 3.0S Wireless RGB Full Size Mechanical Gaming Keyboard - Nikk Tech. Keyboard: Montech MKey PRO Wireless Mechanical Keyboard Review - TechPowerUp. Motherboard: ASRock Phantom gaming Z890 NOVA Motherboard - Guru3D. PC: One of the Best Pre-Built PCs We've Reviewed: $1700 Thermaltake Vista 470M - Gamers Nexus (video). Thanks The Flying Penguin. SSD: Kingston NV3 2TB Review - APH Networks. SSD: Team Group T-FORCE Dark AirFlow I SSD Cooler Review - TechPowerUp. Graphics Card: MAXSUN Intel Arc B580 iCraft 12G Graphics Card - Guru3D. Headset/Earbuds: DUNU DK3001BD In-Ear Monitors Review - Brain Dance Time! - TechPowerUp. Mini PC: Lenovo ThinkCentre Neo Ultra review- Fresh new design with more power than before - NotebookCheck.net Reviews. Mini PC: Minisforum AtomMan G7 Ti review - PC Gamer. Monitor/Projector: Dangbei Atom ALPD Laser Projector Review - TechPowerUp. Mouse: ENDORFY LIV Plus Wireless Gaming Mouse - Mad Shrimps. Mouse: Logitech G PRO X SUPERLIGHT 2 DEX Wireless Gaming Mouse - The Ergonomic Alternative - TweakTown. Speakers/Soundbar: JBL 104-BT Review - PCMag.
    • For transparency, turn off Layer0 visibility   Your SMat: preview icon look ok   depth of Layer2 is at -15 ?    
    • theres been changes to ui/ux? i have 2024/31 and ui looks the same .. all menus look the same too ... since like v2
    • Can't you just make it available in the the new extension system in blender so we always have access to the latest version of applink?
    • so i made this object that needs to use transparency as its baked on to a flat plane. i thought i had to create or assign a layer as an opacity mask to get layer zero to not show up. that caused the preview materials to not display or display as fully transparent. so i removed any opacity "clip mask layer" info from that field and my materials previews worked again. so i was still wondering how do i get this layer zero to not ruin my opacity for this object. well i set its layer opacity in layer blending from 100 to 0. i then used the tracer lines 2 layer from the original bake as transparency for all other layers and i believe im good now with it. see image no. 4 for anyone in future do not assign a clip mask to a layer zero but instead just set the layer zero to zero percent opacity. i think....lol
    • Ive been using the link and APP Carlos supplied. I have no issues with it in Blender 4.3
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