This is about texture painting, not sculpting and creating morphs for Gensis figures.
As soon as you go to the sculpt room, you have tries which destroys the vertex order.
try this https://3dcoat.com/documentation/manual/workspaces-rooms/paint/importing-into-the-paint-room/daz-genesis-models-into-3dcoat-for-texture-painting/
New option "Edit->Prefs->Tools->Don't group vertices per objects in OBJ files (like ZB)" for vetter compatibility when you need to keep the vertex order in OBJ files. Anyway, Coat preserver vertices order, but in some case it is not enough, and vertices should not be grouped. In this case you need his option.
I would like to use 3D Coat for creating DAZ3D figures, but it's no fun.
3D Coat doesn't keep the vertex order because triangulation of the mesh and the retopo room is not working well for these kind of sculpting.
So I'm still stuck with zBrush.
https://michalkus.gumroad.com/l/MKBrushes2023
I work as a Concept Designer, Illustrator and Art Director in the entertainment industry. whenever I am actively performing my role this set is with me! From fast lines sketches, to detailed concepts to landscapes and environment. This set was carefully crafted, improved and modded over the years. Enjoy!
Hi,
if I wanted to import a commonly used object ( for example a hand), how would I do it so any layers I’ve created within the object are still there?
E.g if I’ve made all the fingers as separate sub layers so they’re pose-able?
Is there a way to save it into sculpt objects that saves layers?
thanks!
That will be an old issue, pleas check
For some reason when upgrading 3DC had created a subfolder (3dcoat) in data folder and it was using that.
Load Presets helps to relocation ?