You can direct sculpt a quad mesh (painting at same time) and exporting layers as morphs painting on MicroVertex mode. It is true that the sculpture tools are more basic, but you avoid transferring to polypaint and then to textures.
Anyway, I am not trying to convince you nor is it a talk about one soft vs another. 3DC has its pros and cons and it is logical that artists use different tools that best suit their needs.
again, this retopo workflow isn't working well, compared to direct sculpting a quad mesh like in Blender or zBrush.
There is a reason why nobody is using 3D Coat for sculpting for DAZ.
This is about texture painting, not sculpting and creating morphs for Gensis figures.
As soon as you go to the sculpt room, you have tries which destroys the vertex order.
try this https://3dcoat.com/documentation/manual/workspaces-rooms/paint/importing-into-the-paint-room/daz-genesis-models-into-3dcoat-for-texture-painting/
New option "Edit->Prefs->Tools->Don't group vertices per objects in OBJ files (like ZB)" for vetter compatibility when you need to keep the vertex order in OBJ files. Anyway, Coat preserver vertices order, but in some case it is not enough, and vertices should not be grouped. In this case you need his option.
I would like to use 3D Coat for creating DAZ3D figures, but it's no fun.
3D Coat doesn't keep the vertex order because triangulation of the mesh and the retopo room is not working well for these kind of sculpting.
So I'm still stuck with zBrush.
https://michalkus.gumroad.com/l/MKBrushes2023
I work as a Concept Designer, Illustrator and Art Director in the entertainment industry. whenever I am actively performing my role this set is with me! From fast lines sketches, to detailed concepts to landscapes and environment. This set was carefully crafted, improved and modded over the years. Enjoy!