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3DArtist last won the day on July 13 2014

3DArtist had the most liked content!

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  1. V4.1 BETA (experimental 4.1.17D)

    I'm having issues with primitive history. It's not remembering to subtract volumes even though it shows it recorded [subtract] correctly.
  2. V4.1 BETA (experimental 4.1.17D)

    I've been messing with the new primitive history (very nice btw!) and I've noticed that the Text Primitive does not remember font name, input text or bend options during re-apply primitives. But if I click on the Text prim. layer in the Prim history palette, it remembers the input text and bend options but not the font name. Storing symmetry options per prim layer would also be useful.
  3. V4.1 BETA (experimental 4.1.17D)

    Thank you Andrew for your hard work on this! Prayers for you and your family.
  4. Suggestions for Workflow

    +1 Currently doing something similar in Cycles, tiled textures on multiple objects and would like to add additional AO and detail per object. It's possible but I would need to UV and paint first in 3DC then create the 2nd UV map, scaled for tiling, in Lightwave. Would be nice to do it all in 3DC.
  5. Thanks for sharing the video. Hopefully Andrew can implement some sort of polygon level alpha sorting for correct rendering of transparencies.
  6. Nice work, I like the presentation also!
  7. Import camera from external file

    +1 For LightWave camera also. Sample_LightWave_Baked_Camera_Motion.zip
  8. I'm not a shader guru but I made a few shaders a little while ago (here) There are others scattered in the exchange section of the forums. Maybe the webmaster could create a central shader exchange similar to zbrush's. A thumbnail of the shader ball, example object, description and link to download. Also, it would be nice if the paint room could be opened up more for custom shaders. It's beyond me if it's possible in the current shader model of the paint room, but parallax mapping could be nice. Anyway, thanks for linking the eye shaders.
  9. Unfortunately non that I know of. What little I've learned was from other shaders and bits and pieces throughout the forum. It would be nice to have a pinned thread for shader tips though.
  10. Rendering Capabilities

    It's no longer a popup and been added to the options palette in the Render room. But I still would like to see bloom and sharpen.
  11. For PC: Ctrl + Alt + Shift + Q The shader, I believe must compile successfully initially when 3DC opens. But after that, if an error in the HLSL occurs, the object will disappear until it is fixed.
  12. 3.1.24 Render Tab - Per light shadow options

    I would love to see the render room brought closer to real-time renderers like Marmoset or even Element 3D. It's already possible to get some nice renders out and is quite useful for me. But integrating a ray tracer (either within 3DC or some type of applink) would be useful as well. Something like Embree maybe so Andrew could still focus on other parts of 3DC.
  13. WebGL Path Tracing

    That WebGL is impressive, didn't think it was capable of that. Displaying/presenting 3d models and scenes on a portfolio website or forum in an interactive ray-tracer, that would be very cool. +1 for Andrew integrating the Intel path-tracer into 3DC... (Joking...really...maybe...) I'd rather see a more advanced DirectX renderer (Element 3D, Marmoset toolbag, etc) Thanks for sharing pixo, I'll try to compile it when I get a chance.