Taros Posted December 5, 2009 Report Share Posted December 5, 2009 That's really cool: http://www.meshmixer.com/ Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted December 5, 2009 Advanced Member Report Share Posted December 5, 2009 don't even know what to say, i guess yeah that's really cool Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted December 6, 2009 Report Share Posted December 6, 2009 Astonished of simplicity! Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted December 9, 2009 Advanced Member Report Share Posted December 9, 2009 (edited) Pretty fun little tool - probably going to be used by many a HAXOR modeler out on the internets -BUT still good! Edited December 9, 2009 by Jake_H Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 10, 2009 Report Share Posted December 10, 2009 Wow! I am really impressed! So good idea. Applicable to 3dc - cutting out surface by closed lasso and replacing it with Bezier surface could be cool. Hyper-super-smooth. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted December 11, 2009 Advanced Member Report Share Posted December 11, 2009 Wow! I am really impressed! So good idea. Applicable to 3dc - cutting out surface by closed lasso and replacing it with Bezier surface could be cool. Hyper-super-smooth. Sounds good! This is something that's been mysteriously absent from voxels - the ability to blend two objects together with a nice smooth intersection. I always thought that voxels were ideal for this sort of thing. The closest we've had up until now has been the fillet option that can be found in NURBS modelers, where for example you can take a sphere and a box and boolean them together and leave a nice clean fillet at the intersection. Although even NURBS will sometimes fail to create a clean fillet if the intersection is too complex. Voxels should be able overcome to the problem.. Also, would be nice to be able to specify the size of the blend/fillet, like you can in NURBS modelers. Quote Link to comment Share on other sites More sharing options...
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