Garagarape

Garagarape sketchbook

983 posts in this topic

Nice sculpt :good: ,

the first 30 min in 3DC are always the best :D

I mean this. lol

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Oh man! Just looked at this again. Now I see where I got my desire to mess with the green material and make a monster! So sorry... not intentional!

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This green material is so cool, yeah :)

Especially for Hulk, Martians, goblins and orcs sculpting.

But avoid it for mature banana.

Little update:

goblin2.jpg

I Wonder if I must give him a pose right now or use the pose tool later on.

It won't be a model for video game, I am more thinking about making a kind of

sculpture of it (Like those made of lead we used to collect in the 80's).

2 objects in the vox-tree. It's kind of frightening me.

Got to get used to it (always worked on one object so far).

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That's a hilarious concept! :clapping:

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This looks great,I can't wait to see it completed.

Reminds me of a demonic Angus Young! especially the way he's holding the guitar (same guitar too by the looks of it,gibson sg :)

btw , great work on the horse too,very informative thread,thanks for posting.

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Greg > Thanks! But I still don't know if I'll put a guitar in his hands.

That could be fun for sure.

Sandro Borg > Thank you for watching :) Yeah, this very nervous and powerful guitarist

inspired me a bit, I must admit. I was listening "Thunderstruck" at the beginning of the sculpt :)

Little update:

I still don't know if I must give him a "ready to rig Da Vinci pose", or just

make a sculpt of it...

goblin3.jpg

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I was listening "Thunderstruck" at the beginning of the sculpt :)

This is so true,AC/DC is really a goblin band. :D

You can avoid posing him by giving him a small morning star in left hand with chain going down, spikeball on the ground.

It will sustain the actual posture,it will look cool as a figurine and without needing to pose him. :)

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BeaKitano > You're right about the lower jaw. I like the prognat feel, but the jaw

axis should be more forward. Didn't notice. Thank you, it's easier to fix in the early times.

I've just had a look at your blog. You are strong at 2D too!

Artman > Yes I'll go on working on it symmetrically and try to tweak it with pose tool.

The problem is I can't make up my mind between the rock singer idea and the more classical way.

I guess making both would be best, but it's hard to save time for it.

The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

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The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

post-1195-12891023771331_thumb.jpg

Auto-retopo eats chains for breakfast. :D

I used the chain preset in curve tool.No efforts. 8)

No need to pose him.The morning star will make the arms and and shoulder posture look powerful.

Even if the weapon is not that heavy the fact that something is dragged to the ground will support the "low-shoulders-screaming-pose" nicely.

(I used to collect GamesWorkshop fantasy battle miniatures. :) )

But Im jsut saying this so you can avoid posing him( you can aslo retopo him in symmetry if you want to paint him later).

If you want to rig him and pose him thats another matter.

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Artman > Thanks! I won't rig him. I still have the horse rig undone,

and it is kind of stressful not to bring things to an end.

This time it will be a "all in 3dc" painted sculpt with auto-retopo

(just as you said before, the renderer shading messes up with too low-poly model,

so I'll use a setting with much more polys than with the horse).

I keep your morning star idea in mind. First this guy needs a more

animal looking in the attitude. May be wider and slightly more lowered shoulders

would be fine. He's also too much "human like" standing actually.

In the end, I'd like this goblin to be as much asymmetrical as possible.

Here are two sketches I did to think more about the design:

goblin.jpg

face_posture.jpg

Little update:

goblin4.jpg

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I like both ideas,they are much different. :)

Warrior or commander...hard to choose.

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Lets go for a "rock-band singer" posed fighter!

I had a lot of trouble with the symmetry mode (different results on both side...).

Though it is too early I'll work with symmetry off.

goblin5.jpg

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Fun watching the progress and thought process involved. :) Keep posting!

Greg

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This is coming along great.

Interesting to see how this develops.

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Great use of scrape tool ! This with the add, move and pinch tools are my favorite and more than enough to build everything solid. Plus the huge portions cut outs. In vox mode of course.

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j'aime beaucoup le style du personnage.

on sent qu'il a du caractere.

i love this character, but i can't translate rest of my answer ...

-.-'

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j'aime beaucoup le style du personnage.

on sent qu'il a du caractere.

i love this character, but i can't translate rest of my answer ...

-.-'

According to Google Translate: "I love the style of the character. we feel that he has character."

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Slow progress. The hands and feet are going to take more time

than the face (wich is still too rough).

Poor naked goblin. Wanna put some clothes on him quick.

goblin_sculpt.jpg

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What about a small buckler in left hand instead of a sword.?

post-1195-12892287556749_thumb.jpg

Sword is cool but you will need to work hard on hand gesture...buckler is easy; hand is already in position. 8)

I think pose is perfect.Really good amount of tension in neck and shoulders,legs grounded but not too stiff.Just need some clothes like you said.

If you want to break symmetry even more an armor piece on left shoulder could work or an eyepatch could work too.

Just throwing out some ideas. :)

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Artman > Thank you for the ideas and the small figurine pic.

Yeah, a Shield could be fine. But I wonder if it will fit with

your morning star idea (Wich is nice for dynamism with a chain floating in the air).

I have to think more about it. Anyway, it's good to hear you.

It helps thinking.

BeatKitano > No problem man. Go for it. I'm not the goblin ruler.

I'm kind of exited to see what you will do with the punk-rock goblin.

Thank you for the pose crits. Yeah, those "wrestler-punks" are very

inspiring. It's true that tendons and veins would add a lot.

I'll see if I can tweak the pose a little more.

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Pose problem almost solved.

I didn't noticed the details became so blurry;

it may happened when using the pose tool or merging

parts with different density. Hope it wont happen

once more when adding weapons and clothes.

Tried to add of pain expression on his face.

He'll probably have an arrow or two in his back.

goblin6.jpg

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He'll probably have an arrow or two in his back.

Yeah,totally.Good idea. :)

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Added BeatKitano's tendons and veins on the neck.

No big progress on other parts tonight.

I'll post next screen-shot when the body's done.

This is becoming a bit boring.

I thought about the pedestal: planing to use old dices

(those with more than 6 faces) around it.

goblin7.jpg

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Looking Nice, On the Right arm I think you need to get the Weapon in there as soon as possible. Im not sure the Type of flail you suggest in your sketch will be heavy enough to make an such an extreme Flexion, Also my only other comment on this wonderful pose is maybe if you doo decide to add a little more wait to the flail to put a bit more stress on the right shoulder pulling it down some more, he looks a little too square at the moment and it feels a little contradictory of the extreme stress on the arm. I tried posing this way imagining i have a heavy weapon of some description and I definitely drop my shoulder. Real Nice work though. Real Nice!!! :clapping:

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