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  1. Today
    https://www.artstation.com/artwork/04JzkV
  2. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  3. I would love to see Iray in the 3dcoat and good way to integrate with daz studio material system. Daz has a huge eco system and creator base that would be interested in something like that.
    https://www.artstation.com/artwork/m8yaxY
  4. That search function is a great idea. I also spend too long looking for tools in there.
    https://www.artstation.com/artwork/n0mnvr
  5. Time ago this video series was released showing the steps. Are outdated but I hope helps to understood the whole process.
  6. Please integrate a search function in the SPACE BAR menu in the sculpt room, so we can type the first letter of the name of a tool, and it will filter them (hide the other tools) based on that letter/ letters. E.g. begin to type letter "S", and only the tools "Soft", "Smooth", "Sphere" ect will be displayed while all other tools will be hidden/ greyed out. Type "So" and only tool "Soft" will be displayed. And simply begin typing without having to put the cursor in a search field first. It always takes me absolutely forever to find any basic tools in that menu, I need to scan them all one by one before I have found the one I am looking for, often more than once because I have overlooked it. Massive waste of time. Another small bug I have just noticed: when in sculpt room (voxel mode), with radial symmetry active, and the "sphere" primitive selected, it doesn't respect radial symmetry when applied to the mesh. It only adds/ subtracts geometry where the original sphere is placed, and not to the other spheres in the radial array. With other primitives, e.g. the ellipse or the box, it works fine. EDIT: come to think of it, it would probably be best to add those search menus in all kinds of places, also the sculpt tree, the Layers panel ect.
  7. I have a photogrammetry model with UVs and texture that was exported out of a capture app. There's a few artifacts in the capture that I'd like to quickly delete and/or smooth out. How do I do that while maintaining the existing UVs and texture in 3Dcoat? My understanding is that the sculpt room trashes the UVs - even in surface mode. Is there a work around?
    https://www.artstation.com/artwork/49ZDXl
  8. Really liking the Live boolean workflow! But I cannot smooth the edges that care cut by the live booleans, I'm guessing that I have to finalize them first. I've checked the tutorials and I can't find out how to finalize the live booleans. what am I missing? Thanks! --Joshua
  9. The render engine, (and I'm guessing vray, and Bulgaria as the close country ) situation would be super nice IF 3dcoat could go all the way to being a "world builder" type of app (concept world even - if working "dirty"). But then it would need to develop layout tools, realtime viewport lighting tools, animation tools (object and camera if we're serious) and scene organizational, or asset management tools etc. etc. Now if 3Dcoat could be the "asset creation beast" with a stellar and robust import-export feature that feeds other APPS (yes, mainly blender, lets be honest) with very flexible back-and forth data flow then 3Dcoat would be the boss. Yes, I loved vray when I used 3dsmax, but nowadays a ton of people export to blender, or Unreal, maybe maya and enjoy the already robust animation, layout, outliner organizational tools - and render engines - of those apps. If this render engine integration is going to happen anyway, don't poll it - I guess. It would be very nice to have world class vray renders in 3Dcoat only to then export the stuff to integrate it into a larger context (a game level, or a cg environment of a movie). To showcase single props, or vehicles maybe on a diorama, yes vray would be nice for that. Please also consdier beefing up the applink, streamlining the data flow in and out of 3Dcoat.
  10. Show the UVmap wire (Texture UV editor)
  11. Carlosan

    -2.jpg

    https://www.artstation.com/artwork/vDvvl3
    https://www.artstation.com/artwork/BXddbr
  12. Carlosan

    freesia-03.jpg

    https://www.artstation.com/artwork/rJ638a
    https://www.artstation.com/artwork/04GQ4E
  13. There is no such problem in version 2024.
  14. Yeah, the only difference here is that Painter has a separate memory for brush colour, and in 3DCoat you're painting with red and green, whose rgb values get converted to a grayscale value.
  15. I found myself in a bit of a bad spot. I need to symmetrize an area of my model, but found that freezing does not block unwanted asymmetrical areas I painted. These areas should stay in tact. How come Freeze maps do not work with layer symmetry? This should be a standard and would help a lot. What do you guys and girls think? Freeze.mp4
  16. Seems to be working as expected? The mask uses grayscale input. The green you selected had a value (lightness) of .76, and partially revealed the albedo layer once you began applying it. If you want to completely unmask the albedo layer, the value needs to be 1. Just like any other software. If you paint a white mask with a value of .76 in substance painter the result is exactly the same. Apologies if I misunderstood the issue at hand. Let me know if you need assistance.
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