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Everything posted by Andrew Shpagin
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Yeah, now understood! Ok, I will add that preview mode.
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Very good! It could be sooo cool to get some small tutorial how to use 3D-Brush and Carrara.
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A humble request: attach 3db to my dongle
Andrew Shpagin replied to UnCommonGrafx's topic in Feature requests
If you will find any SDK about dongle, please send me the link. If you know how I can get dongle without LW purchasing please tell me -
About pressure and transparency: press 'E' - there is 3 modes for tablet - (1) radius and transparency depends on pressure, (2) transparency depends on pressure (3) nothing depends on pressure Smudge is already in to-do list. Rimasson havs told the truth about blur. Pinch (collapse) is in Sculpt mode, but it works on vertex-level, there is no tool like pinch on pixel-level. Ok, it is also in to-do list.
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What is the difference between Low-poly smooth model and non-displaced low-poly model?
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Занимаемся этим
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Have you installed DirectX9c ?
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Можно качать с официальной странички даунлоадов. Очень много изменений. Список изменений пока есть только на английском. Читать здесь: 2.00 -> 2.01 http://3dbrush.kriska.hvosting.net/forum/i...p?showtopic=536 2.01->2.01 sp1 http://3dbrush.kriska.hvosting.net/forum/i...p?showtopic=542 2.01 sp1->2.01 sp2 http://3dbrush.kriska.hvosting.net/forum/i...p?showtopic=562 Еще есть мой блог, там много интересного: http://3d-brush-dev.blogspot.com
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A humble request: attach 3db to my dongle
Andrew Shpagin replied to UnCommonGrafx's topic in Feature requests
May be I am able to lock 3DB to flesh drive... l will think more about this... -
I have made the update 2.01 sp2. The list of changes 1) 5 types of color pickers - movable and resizable 2) Stability improvements, many bugfixes 3) Focal shift slider 4) Flipping sliders on top panel (Focal depth & smooth degree are also there now) 5) Storing last folders 6) Annoying "Factor of depth" dialog during the model export removed 7) Many symmetry issues fixed Now you can make your own custom fill patterns in Fill tool. They will be applied with cube mapping with soft edges. It allows to make seamless cube mapping 9) Cube mapping improved (in materials menu): preview during texture moving is now very convinient, cube mapping becomes seamless 10) Clone tool and Sculpt tool now uses alpha even if it is not round. 11) Fill bugs fixed 12) 3DB stores window position Later I will tell more about that improvements in my blog. The link is below: www.3d-brush.com/files/3d-brush-2-01-sp2-en.exe
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может из за сети, проверю
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Да, разница была - русская версия стоила 50$ в течение месяца. Но поскольку из русских никто не купил, а английскую версию за этот месяц купили 70 человек, то мы решили, что проблема не в цене, а в чем то другом. Потому сейчас цена одинаковая. Довольно низкая, меньше, чем я когда-то обещал.
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Саппорт и впрямь любезен Мы высылаем новый ключик. Мы привыкли доверять. Если человек говорит, что поменял комп - мы верим ему и посылаем ключик. Ты было много раз.
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A humble request: attach 3db to my dongle
Andrew Shpagin replied to UnCommonGrafx's topic in Feature requests
It is not easy, I even dont know how that dongle looks But feel free to ask me for the serial -
Very, very impressive and professional !
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Very cool dragon! We really want to use it for gallery!
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Yes, I paln, now you can import multi-object file, but you can't merge the new file into the scene. But it will be implemented soon.
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Cool! Have you used normalmap or bump? Worldspace normal map or tangent? It is interesting because president of Daz3D has written me that he is interested in integration between Daz3D products and 3D-Brush. Can we use that image for gallery?
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Yes, you are right, I wil remove that annoying dialog
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MDL is format of files of Hash Animation Maser. But now I am not sure that I will do it at first. I have very many propositions so support different formats. The president of Daz3D asked me to support Daz Studio & Carrara format. I think we will hire programmer to do this work, because I want to work mainly on features of 3D-Brush.
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You should use '5' on additional numerical keyboard in right part of keyboard. NumLock should be ON.
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Sculpt Mode Pen, Material and Lightwave object issue
Andrew Shpagin replied to goodrichm's topic in General 3DCoat
ok, I will do that alphas in sculpt mode will be not rount. I will look&fix the issue with fill and depth channel. -
NUM5 is a key on right keyboard, it is key "5" when NumLock is on
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It is good idea - to make some spacing while drawing strokes. It could be for example time spacing - the next point is set after some time elapsed. This will lead to smooth freehand curves. ok, I will try this mode. Now I am making HSV & LAB color picker, after that I will try to implement this idea.