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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. Thanks a lot for proposes and clear points, I am trying to move along that direction)
  2. Thanks a lot! Seems the only legal way there to get a donation is buying a license.
  3. Auto-map will be completely re-made. It is an overly complex algorithm; I am moving there gradually.
  4. Я под Киевом, в селе. Тут довольно-таки безопасно. Электричество, интернет, вода, еда. Просто наш поселок далеко от всех "объектов". Но у нас тут в подвале ночуют большинство. Я - нет, надоело это. В доме со мной теперь живет 19 человек. Вдалеке взрывы, в Киеве падают ракеты. В городе, где я родился, в Мариуполе, вообще капец, а там брат и сестра, выехать нельзя, обстреляли даже вагон с беженцами. Но такого единодушия я еще не видел никогда. Просто все как один. Организовываемся, как можем. Дежурим по ночам, чтобы предупредить всех, если что. Хуже то, что большинство (но не все, конечно) русских верят, что тут нацисты, а потому массовых протестов в России нет. Огромное уважение тем, кто все же решается на это, несмотря на риск. Я всегда говорил по-русски, и с этим никогда не было проблем, и даже сейчас нет. Война, которая от начала и до конца построена на абсолютной лжи. 1984 просто. Но поддержка со всех сторон чувствуется просто невероятная. Весь мир за нас. Огромнейшая благодарность за это. Мы сделали рассылку о ситуации, что тут у нас сейчас, и только один возмутился, что вы там мне спам рассылаете со ссылкой на донаты на армию. При этом я работаю, это помогает. И помогаю своими талантами, когда это возможно.
  5. As I stated in Twitter, I can work 8-10 hours (it is a bit less than before), sleep 6 hours and the rest time spent to solve all different war-related questions around. So, we develop, place is safe, we are very thankful to community that helps to Ukraine and helps us personally buying the licenses.
  6. Discovered a bit more, and yes, there is problem to fix. For now set "Paint with Dabs" to draw from first point. But it will be fixed ASAP.
  7. This happens because of the "Rotate brush along Stroke" checked. It means that Coat needs at least 2 points for direction, so it needs brush to be moved. By default (I think, at least on my side) it is turned off. So it works as you expect. So, just turn it off.
  8. Just separate intersecting items to other texture in UV room. Anyway, intersecting islands (in this way) will produce problems. Generally, intersection allowed, but in case if it designed that way (for example reusing similar features).
  9. I looked at the file, seems Eat details have problem on edges because it is Projection-based tool. It projects all the local geometry on the pen as picture, relaxes the image pixels color, then restores back. So, it achieves valence-independent relaxation in the pen. But on tight places this algo may not work well because upper regions of geometry projected on pen in pen's normal direction. The solution in your case is to set Pick normal method to View direction. Please test it, maybe it is worth to set View direction as default in this brush?
  10. The problem is the huge intersection between islands. Need to move (eye?) into separate UV set.
  11. Seems there is some web caching problem and 2022.05 changes not shown, so posting it there 3DCoat-2022-05 - Fixed FBX importer channels usage recognition (correct textures assignment). - Fixed problem related to "Unfreeze all" in Sculpt room - Fixed problem of presets compatibility between 2021 & 2022. - Fixed windows-style window that arrears sometimes as warning (for example fill warning).
  12. Wireframe color for paint room. In sculpt the current shader color used for the wireframe.
  13. And, in 2022.03 some lost-pixel-related problems fixed, please check.
  14. If there are PPP lost pixels problems, please send me scenes, I will gladly fix.
  15. This is saturation randomizing. Ok, will not grey for pickers. Tiring - if you bake shaders to texture cubemapping there was strange lines on the baked color texture. Now it is fixed.
  16. I will correct it asap, but now to avoid problems, delete python.dll and python39.dll in installation folder
  17. If you have any scene (3B) where some info lost, please send to andrewshpagin@gmail.com
  18. If possible, please send me the scene where the info is lost. In all known cases losing the info happens because of incomplete saving due to reboot or crash. Generally, very soon I plan to make the system that reports if there is risk of loosing the information.
  19. If you open an older project, the project's scale will be used. Only the new scene uses the fixed scale.
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