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Ghostdog

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Everything posted by Ghostdog

  1. FYI there 2 opportunities to calculate AO, as mentioned above during the quadrangulation process, and then once in paint you can calculate again if desired using Textures -> Calc occlusion. Just in case, same page on we are not.
  2. It installs new pens, masks and mats Away from 3DC so can't tell you the folder names, think they start with OT though.
  3. Octane does have animation guys. Turntable & daylight/sun comes as spec + plugins available. "Octane Render has built-in turntable and daylight simulation animation with true physically correct motion blur. "
  4. thanks Phil you reminded me I forgot to do something important today. I use an ATI4850 but have seen Octane renderer is 50% off at the moment so was thinking of getting myself a new card and trying out some GPU rendering... Octane Just posting the link in case it helps anyone, listening to thread for actual useful replies
  5. FYI plus & minus on keypad also zooms amongst other features Keyboard shortcuts for specific buttons are shown when you hover the mouse over them. Ctrl+Z Undo an operation. There are 12 levels of history. Shift+left mouse Inverse sculpt, like right mouse button Mousewheel Zoom in and out Shift+mousewheel Adjust brush size Ctrl+mousewheel Adjust brush strength Plus/minus keys Same as mousewheel, i.e. zoom, size, strength Alt Popup brush controls (useful for tablets) Ctrl+Alt Click and drag to zoom in and out Middle mouse button Rotate the view Space+left mouse Rotate the view Space+right mouse Pan the view Shift+middle mouse Pan the view Space+shift+left mouse Pan the view Backspace Clear/fill selection mask (see below) Tab Toggle detail slider (between zero and previous value) L Adjust lighting direction in shaderless mode (edit config.txt to disable shaders) K Enable and reset/update experimental bumpmapping (visual effect while sculpting) Shift+K Disable said bumpmapping
  6. 30min doodle at lunch. (can't use 3dCoat during my day-job so Sculptris is a nice way to relax. I keep freaking out colleagues with wierd sculpts hehe)
  7. Not quite correct. I keep 4 rolling installations in their own folder names with no clashes or conflicts. It is not necessary on my Vista or Win7 rigs to do anything other than name folder differently on each 'upgrade'
  8. It actually runs on my little Eee which is a sluggish wee 800MHz beast with a massive 2gb HDD and 512kb ram!
  9. Wordpress is great for my needs. I run 5 sites powered by WP, none of them blogs. You can run it as a page-based CMS without the daily posts stuff. Lots of free themes, great plugins and admin features such as automatically email database backups (plugin)
  10. Your options are: Help -> Migration master File -> Create installation (see popup when hovering) Edit->Preferences->Save (Save to 'my docs' type location) Window->Store layout (Save to 'my docs' type location) Pens, materials, masks etc = create folders in a 'my docs' location and point at these folders on a new installation Create new directories for each installation as if one is too buggy to continue use you can use the older versions, after time you can delete the oldest installation directories. Robbie
  11. Hey Don, I was about to build an SSD powered rig a few months back (but didn't as I tricked the Dell checkout into 25% off. cackle) and the so-called conventional wisdom was don't set an SSD to be a swap drive as over-thrashing of read-writes would cause the drive to reach its maximum number of cycles (and cease to work) too quickly. This was about 6mo. ago so don't know if things have improved since then. Just second-hand info but thought worth sharing.
  12. I've seen advise stating to go for the same amount as physical ram. I've been using a 4GB readyboost on my 8GB system with Win7 Pro & for me it seems fine. It does increase the amount of disk activity as it is obviously 'paging' (in it's own readyboost way) to and from commonly used program files.
  13. Ooo nice one Phil. Does it say what animated mesh input formats it accepts? Ive troubles getting anything out of Carrara exported into Unity and other such engines. Cant check at the moment as work firewall blocks everything game related. The gits!
  14. Nice work Jake. Had been wondering what you'd been up to lately, good to see something suitably freaky hehe
  15. Just curious, is this the reason using increase res in 3.2.09 actually removes data? Cheers, Robbie
  16. Sometimes I find a doodle turns into something worth keeping but because I didn't plan ahead I end up with 'one big lump' in the paint room. After laying down a quick skin on the attached I realised I'd like the 'bone' formations to be rendered with a metallic shader in my rendering prog. Whats your next step to split away a material or polys to make it efficient to let a lazy-mat shader take care of something, so you can get back to painting? Currently I can export .obj to Hexagon and play with shading domains but I get the idea I'm missing something obvious that would let me do this in 3DC
  17. Noted. ] I would like to add that a sudden increase in posts doesn't at all mean the posters are suddenly motivated about that issue. For those of us that have waited patiently it can be natural to suddenly explode with emotion when 'finally' posting. You and I and the community don't know Andrew and we don't know if we do need to remind him every day. I know I have the benefit of 'experience' on this forum to have observed a decrease in posts from Andrew as (I would guess) he is simply so busy working on the software. I have waited 6months to see my brand new 8 cores fully utilised at process steps I feel important, I was previously happy to remain silent as I'm 'just' an artist, not a production-tool, bill-paying user. When I realised I felt like spending my annual bonus on changing sculpting software I knew it was time to stop being silent for fear of regretting it. We must not accept knee-jerk reactions to new and negative comments as the way to deal with them. How a company deals with feedback says as much about that company as any PR release. I don't think my opinion matters more because I've used the program longer but I've come to realise for myself that my opinion matters, full stop. It is more natural to complain than congratulate. Nothing is diluted just because it is negative.
  18. Does anyone else get an empty OT_skins material folder after installing the package? Maybe it wrote files to the similar named 'ExtraSkin' instead?
  19. I really do hope it helps. Like I said I didn't even realise I'd found a 'trick' until replying
  20. My process for clearing stuff Heres my 2-step workflow for clearing. disclaimer: your mileage may vary. doubt it
  21. quadmesh1 and quadmesh2 is an almost daily thing for me and always caused by my experiments with taking a mesh from voxel to perpixel via auto quadrangulate, not being happy with the result and trying again, but forgetting to first delete via this process: 1) paint room, objects tab: Hit red X to delete everything. (i.e. do it once, return to objects tab, do it again) 2) retop room, delete layer. that will leave quadmesh1. create new layer, it will be called Retopgroup1. Click again on Quadmesh1. delete it. You have now cleared from memory everything, BUT the voxel room information is INTACT. Now you can quadrangulate or retop room again. i.e. the trick I use is the create the new un-needed layer in retop as that then allows me to sneakily delete quadmesh1 Sorry it's something I made-up but didn't even realise it was useful for others as silly as it might seem now.
  22. I feel bad for posting... can't explain why though. Generally not a complainer... I live with near constant chronic pain which keeps me pretty balanced actually. Anyway couldn't sleep (not because of post hehe!) but felt I needed to get that off my chest. Cheers, Robbie
  23. I'm stealing this idea as it says something simply, and so well it's better than any so-called 'roadmap' a team of suits could come up with. Performance and stability should be PRIORITY No.1 for the next 6-12 months, in my opinion...here's my vote for no more wiz-bang features until those areas have been fully addressed. I stole it from here AbnRanger, cheers for putting it so well.
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