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Everything posted by Javis
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That's pretty strange. I'm running a geforce GTX 760 w/ 4GB of VRAM and 16GB of RAM, I would imagine you would be in a better situation than I am. I recently textured something with a bunch of 4K textures, and it did pretty well. It slowed down now and was slow to load the file, but once it did that, it worked alright. How large is your 3B file? Is it something you can shared, maybe I can try to load it into 3DC. Also, which version of 3DC are you using?
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best way to provide feedback/feature requests/bugs?
Javis replied to pxgeek's topic in General 3DCoat
Hi, and welcome. The best way for bugs is definitely Mantis, unless it's urgent, in which case email support is best (support AT 3dcoat DOT com). For FRs, Trello is good, but so is Mantis. I would lean more toward Mantis, personally. It's a lot easier to track and date things on there. -
Use of the term "layer" in 3d coat: voxel layer? paint layer
Javis replied to jima's topic in General 3DCoat
If you feel you want to add something, I would be happy to copyedit/post to the manual. Email me at 3dcoat AT javisjones DOT com. -
Andrew, is there any movement on a fix for SVG file import for the curve modes? It's still very, very broken (they don't import at all). In fact, none of the curve import supported files import. Which leads me to think that the whole importing process is broken and not just for one file type. Please can you take a look at this? It's been this way for many months.
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[Solved] Imported .FBX are invisible.
Javis replied to andromali's topic in SOS! If you need urgent help for 3DCoat
I would email support directly ( support AT 3d-coat DOT com ). Andrew may be able to help you. In the mean time, I would definitely use OBJ. Sorry for the inconvenience. -
[Solved] Imported .FBX are invisible.
Javis replied to andromali's topic in SOS! If you need urgent help for 3DCoat
Which version of FBX are you exporting? It might be worth trying the latest version (4.7.17X). Link is here: https://drive.google.com/file/d/0ByesnXO2ExYDRGRxMUljSHk2dWs/view?usp=sharing If you're pressed for time, using an OBJ file should work. -
It does seem like it would be a padding issue. Maybe try turning down the pixel padding in Edit>Preferences>General>Padding Width, and then erasing that area, and trying to paint again?
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Ambient Occlusiion with a mesh with multii uvs
Javis replied to Eymerich's topic in SOS! If you need urgent help for 3DCoat
Thanks! The most likely culprit is the build of 3DC you're using. Please try using the latest (4.7.17X as of this writing). Here's a link to that build: https://drive.google.com/file/d/0ByesnXO2ExYDRGRxMUljSHk2dWs/view?usp=sharing -
Ambient Occlusiion with a mesh with multii uvs
Javis replied to Eymerich's topic in SOS! If you need urgent help for 3DCoat
Hi. Can you upload a screenshot of what is happening? Also, please post the exact build of 3DC you're using, OS and system specs. Thanks! -
Use of the term "layer" in 3d coat: voxel layer? paint layer
Javis replied to jima's topic in General 3DCoat
It depends on what you're referring to. In the manual and in the interface (as much as possible), I've tried to not use the word layer or group too much for various and different things. In the manual and most of the UI, a Layer refers only to the layers in the Paint Layers panel (ala PS). Otherwise in the VoxTree, that is known as a Sculpt Object. So for the two more important aspects of the program, it is "nailed" down, so to speak. For tutorials that I don't mind, I cannot control that aspect. -
My pleasure, and welcome to the forum.
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Hey there. Sorry about any confusion. We recently did a forum update and that changed some of the functionality of the forum software. That said, I have elevated your status to "Member" from "New Member", you should now be able to edit your posts and the like as you need.
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My pleasure! Sent from my SM-G900P using Tapatalk
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Hi! Yes, that works. Sent from my SM-G900P using Tapatalk
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Hey! No problem. Looks like 3.0 is out now, at a good price too. The new avatar is just something I found online, it's from Zelda: A Link to the Past, sort of. It's a mash up of Zelda and Portal. I don't remember who made it at the moment though. I thought it was pretty funny, and got tired of using pictures of myself. :p
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Hey! No problem. Looks like 3.0 is out now, at a good price too. The new avatar is just something I found online, it's from Zelda: A Link to the Past, sort of. It's a mash up of Zelda and Portal. I don't remember who made it at the moment though. I thought it was pretty funny, and got tired of using pictures of myself. :p As for Hexels, it's pretty neat looking. I haven't used it personally, yet. But I aim to at some point.
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Hi, and welcome! You can install any asset from File>Install extension. Once installed you'll need to reboot 3DC. Each asset will show in their respective panels after that.
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It looks like the smart material is overriding the fill with freeze function. That seems to be a bug. That said, I'm using a newer version than what you are and am not experiencing that. Try downloading the latest version (4.7.16 for Windoze, 4.7.13 for Mac, as of this writing) and try again, hopefully the latest for MacOS will not have that bug. Here's a link to the latest version: https://drive.google.com/file/d/0ByesnXO2ExYDX1B4YWxVaTVVYmc/view?usp=sharing
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No one is stupid, being new to a tool is a common occurrence. If you have a Smart Material active at the same time as a Stencil, the stencil will no longer be displayed. The way I usually tackle this, is to set up my stencil first, then turn on the smart material and apply it. This way you can see both and interactively tweak it as needed.