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Topics posted by ozukaru
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- 32 replies
- 19,564 views
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- 30 replies
- 10,318 views
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- 3 replies
- 6,671 views
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- 7 replies
- 6,400 views
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- 11 replies
- 5,583 views
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- 9 replies
- 4,398 views
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- 9 replies
- 3,693 views
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- 4 replies
- 3,671 views
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- 7 replies
- 3,321 views
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Possible bad configuration for normal map for Unreal Engine
By ozukaru, in General 3DCoat
- bad config
- important
- (and 2 more)
- 2 replies
- 3,040 views
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- 2 replies
- 2,822 views
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- 4 replies
- 2,269 views
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- 17 replies
- 1,909 views
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- 5 replies
- 1,849 views
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- 1 reply
- 1,656 views
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3d-coat how to drop the voxel data and keep only surface representation?
By ozukaru, in General 3DCoat
- 3 replies
- 1,582 views
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- 3 replies
- 1,564 views
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- 2 replies
- 1,555 views
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- 5 replies
- 1,490 views
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[Solved] when exporting as fbx a retopo model the pivot has an offset (a big one)
By ozukaru, in General 3DCoat
- 4 replies
- 1,444 views
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- 2 replies
- 1,441 views
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Im Not sure if this is a BUG or Im doing something in the wrong way, help please
By ozukaru, in General 3DCoat
- 7 replies
- 1,434 views
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is there a way to input the exact uv coordinate for a vertex?
By ozukaru, in General 3DCoat
- uv
- uv coordinates
- (and 1 more)
- 1 reply
- 1,431 views
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- 2 replies
- 1,399 views
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- 5 replies
- 1,387 views