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Found 87 results

  1. There are multiple instances of this happening to me. Particularly in the retopo room placing seams on the mesh. Please fix this as I don't have an autosave that has the progress
  2. I am tying to texture paint my model but these lines appear at Vertices and Edges seemingly for no reason...https://streamable.com/wk9not https://i.imgur.com/IgOK9Ik.png
  3. There are lines appearing on certain parts of my mesh when I paint and fill areas, is there a way to fix this? Image link: https://i.imgur.com/IgOK9Ik.png Video: https://streamable.com/wk9not
  4. Javis

    READ ME!! Submitting Bugs on the Forums

    3DC development: Public boards usage tips and tricks 3D-Coat -as many programs- have 2 development version: One is the stable version, suited to for your daily work Another is the experimental beta version, where you can test bugs fixes, new features and beta builds Unlike other programs that have a closed group of beta testers, all 3DC builds are open to any user. We only ask in return to help us by sharing your experiences. To help this, we have 3 public ways to do it: Here at the Forums, you will find a place to discuss, suggest and exchange experiences about any new build Mantis is used to publish or comment on bug reports and feature requests Trello is a collaboration tool that organizes our roadmap development into boards Voting for Dev Cycle Implementation. Comments are not needed here because every card should be followed with a link to a Mantis report with a longer description of the feature being requested ---------------------------------------------------------------------------------- Please use Mantis to report any bugs and discuss feature requests. The link to Mantis is: 3d-coat.com/mantis/ Please use Trello board to vote feature requests priority. The link to Trello is: https://trello.com/b/vniMPy5o/3d-coat-roadmap For the moment each site requires it's own login. Please don't hesitate to ask any question, your opinion to make this process better is needed and always welcome! Best regards, Pilgway Team Thank you! note The bug reporting and feature request forums (except for the Urgent Help section) are going away soon!
  5. Kim Jong OOF

    maximum depth not working

    the default maximum depth is 30, and it should decrease if I change the number. However, using the cutout tool, the depth depends on my camera angle and pays no attention to the maximum depth
  6. crs1009

    Warp preview bug

    It seem's the warp prewiew bug is not fixed on latest version. I love the warp function. but, it is currently difficult to do accuracy works I love the warp function. but, this bug makes it difficult to do things that require accuracy.
  7. crs1009

    Warp preview bug

    It seem's the warp prewiew bug is not fixed on latest version. I love the warp function. but, this bug makes it difficult to do things that require accuracy.
  8. I recently started to get back into 3d coat, and decided to go back into my 4.5 version, but after fooling around and having my cat stupidly run across my keyboard after being spooked, I can't seem to paint on the models I'm using anymore? Whenever I go to draw or color on any part of the model, it erases instead of coloring. I've looked through the settings, tried all the keybinds, uninstalled and reinstalled probably about 10 times, restarted my computer about 4 times, unplugged and even restarted my tablet drivers, and nothing. Can someone help out?
  9. Hi, in the retopo room, when you use the Move Tool, and press F2 you choose to vertice mode, but, if you press again accidentally , you will move nothing. this is not a bug, is a problem that I have: In the select tool, if you are in vertices mode for example, and you press F2 again, it will be in automatic selection mode, I would like this not to happen, since sometimes I press F2 again without realizing
  10. Hi, in the retopo room, when you select faces, and make a shell extrude, overlaped faces is created:
  11. Do you like to report some bug but don't know how to do that ? Do you like to do some request, but don't know if another user ask for the same before ? 3DC use a great system to help with it. The Mantis web site. http://3d-coat.com/m...ll_bug_page.php Of Course you can always post it on the Forum Support Section http://3d-coat.com/f...hp?showforum=30 At Mantis you can find change logs, day to day reports about bugs and 3DC request list. Fell free to make an account there. Your help is welcome. regards !
  12. Hi, In the retopo room, when I delete a edge loop, the vertices of the bound of the mesh are not deleted
  13. Hi, I think is a bug, the intensity of the smooth brush does not work, it is always at maximum, even when changing the value
  14. Hello! I just bought it today, hoping that it works because in trial version it doesn't work. Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and then drag the first quad across the screen by holding right click. But it's didn't work, it just gave me only one quad than giving me multiple quads. Does anyone have same problem? Any suggestions? Thank you guys
  15. Please move to bug forum as I'm unable to create posts there for some reason. I used the Sculpt Room Primitive tool, I selected a cube from the models tab where alphas and such are for brushes. I enabled Click to Place, Scale to Brush Radius, Use Stroke Direction. I place the primitive on to an existing surface(eg another cube), it looks correct, I can keep placing it. If I change my mind and choose a different model(or just click the same cube model again), the latice deforms. To correct this one must click reset axis(or reset primitive), then select the model to load again, the latice will be corrected, which avoids distorted mesh, although orientation was lost(I'm not sure why orientation was changing slightly in the first place). You may notice that the reloaded mesh/model had grown in size, this is a 2nd bug, just keep clicking the model icon to reload it, it will grow in size progressively to a certain point(not sure why there is a limit). This 2nd bug occurs when scale has been altered(only seems to affect smaller scale not larger than original scale). So altering scale via transform/lattice toggle or Scale to Brush Radius cause this error. 1st bug is related to Use Stroke Direction. Using Transform/Lattice Toggle and scaling/rotating the model, repositioning it with Click to Place and reloading the model doesn't appear to distort the lattice, but slight rotation offset can be noted of the lattice from the model, this fixes itself(applies incorrect lattice transformation to model) when transforming or repositoining the lattice/model(Click to Place or Transform/Lattice toggle gizmo). I noticed no difference with Use Stroke Direction(just testing now). It was when the scale was made smaller like Scale to Brush Radius setting when enabled that the lattice distortion was more evident from a rotation. No rotation, just click to place with Scale to Brush Radius and small brush radius, then reload the model, the lattice has enlarged but model stays original size, use Click to Place without scaling to the brush or use gizmo to move/transform the shape and it will then apply the lattice to itself, if you load another model in again instead of a transform, it will also apply the lattice(increase scale), then grow the lattice again with the model being replaced with larger size model. I have tried with Use Stroke Direction on different sides of the cube I was attaching the primitive model to, the lattice behaves differently(no orientation via Use Stroke Direction, and just Click to Place and Scale to Brush Radius results in lattice growing equally all lengths), on the top face I was noticing only scaling in the y axis, it also adjusted the orientation on that axis.
  16. I try to change normal sampling value to minimal = 5 - but it not change behavior of the brush. It begin change it angle to surface similar to normal sampling = 100 as soon as the edge of brush cursor touch the vertical surface - the brush begin change its tilt. But when normal sampling is = 5 - tilt of the brush must change when center of brush cursor will approach to vertical surface - but not edge of cursor. Only in Flatten tool - normal sampling work good I already reset Options-files in Documents/3D-Coat - it dont help( How to fix this problem?
  17. Hey everyone, I have a problem which I've already googled but it's still not clear to me how I can fix it. I have an X marked on my color palette and it's only painting white for me now. A response as to how to fix this problem said: " It is the disabled secondary color icon, shown with a cross on it. You need to enable both primary and sec. color to paint. But it is strange indeed for a feature, it is rather a bug." But how do I do this exactly? I'm stuck. Thank you for your help.
  18. IvanMax33

    Fill with erace Bug report

    Fill with erace do not work with layer/surface / object mode in fill menu, it just fills with color! v4.2.7
  19. Hi! Hey everyone... Could someone please confirm a possible error? My version of 3D-Coat is 4.8.18 and I tested it with the GL and DX. I'm trying to use the Curve Stroke in the Sculpt Room in conjunction with any brush (freeze, Clay or others brushes) and it's not working. The percentage of the calculation appears when the tool is applied and as a result nothing happens. Now, when I went to the Paint Room, I chose the Stroke Curve and it worked correctly. I did the same test on the previous version of 3D-Coat 4.7 and the Stroke Curve worked perfectly on the Sculpt Room and Paint Room. Does Curve Stroke in the latest version of 3D-Coat not working in Sculpt Room? Thank you for your attention.
  20. Hey everyone, I think I've figured out a possible bug when I'm in Surface Mode in the Sculpt room. When I use the Clone Tool and Cut And Clone Tool on surface mode, simply any mesh that was not selected is deleted or mysteriously disappears. Both tools work perfectly in Voxels Mode, but unfortunately in Surface Mode something very strange is happening and the tools do not work as they should. In the video below I demonstrate this possible bug in the Clone Tool and Cut and Clone Tool in Surface Mode.
  21. Hey everyone, I still have problems with a possible bug in 3D-Coat 4.8.16. It's happening in the Tweeak Room and the Sculpt Room. All of my drives are up to date (video card and wacom tablet). The problem is that the mouse or tablet is shaking as if I were using the Jitter Position brush options. (even with the mouse stopped) And in the Sculpt Room, besides being shaking, the brush seems to be spinning and spinning at the same time. I made a quick video to show what is happening to me .... Is someone having the same problem? thank you very much!
  22. Проблема с target камеры при использовании манипулятора 3D connexion. Она частично исправлена, но она ещё осталась в режиме перспективы. Когда прокручиваю манипулятором объект в сцене - то центр вращения постоянно куда-то смещается. Это очень сильно замедляет работу - потому что участок модели с которым работаешь - всё время куда-то уплывает Я пробовал нажимать "F", "Shift+Z" - экранная камера фокусируется на точке поверхности под курсором, но если отъехать назад от объекта (вперёд или в сторону) - камера уже не вращается относительно этой точки. Камера при нажатии F как буд-то привязывается к экранному пространству - и пока камера не смещается, то вращение происходит вокруг выбранной точки, но как только я смещаю камеру манипулятором - то target камеры остаётся на месте относительно экрана - и вращение происходит уже вокруг пустого места. То есть выходит что target камеры не остаётся привязанным к точке на поверхности объекта - объект уже сместился относительно экрана в сторону, а target так и остался на экране на том же месте. Это присходит только если перемещать камеру в стороны манипулятором, если же мышкой - то всё работает хорошо - так же как и в ортогональном режиме. https://3dcoat.com/mantis/view.php?id=2356
  23. Darkzero779Projects

    Odd bug after a windows update?

    I had updated on my surface pro 2,lately I can only pan an orbit around whenever I try to do anything, Even when I have my pen on the sculpt it just navigates when i try to stroke on it at all. Will try to go back on my windows before update to get back to it,but if anyone had similar issues let me know and if you found ways.
  24. Hello, I have multiple issues possibly stemming from my custom texture size but who knows. my entire game project is at a texel density of 0.72, putting a 1x1m texture at 144pixels squared. This is a huge problem for the reasons outlined in 3dCoat. 1. Custom texture sizes dont stay. If i set a custom texture size, although it sets, if i then go back into the texture size dialogue, it automatically switches them all to the closest power of 2, so if i then make a change to one texture and save, all the others will revert back to the closest power of two. 2. changing to custom texture size refreshes dialogue to top of screen. I am working with multiple objects, changing the custom texture size will reset the dialog and revert to the top of the dialogue, forcing me to scroll down to find the texture again. btw because of u,v i haveb to do this twice a texture. definately needs to be fixed. 3. at 1:1 resolution in UV mapping paint on a smart material, the top pixel is always skipped. doesnt matter what i do, the top pixel is always broken, it will never paint over it. However, if i change the scale in uv mapping to anything other than 1, it will paint?! 4. In the texture editor, non power of 2 textures do not work in smart materials in UV mapping mode. Please help / Fix these issues. Ben Swinbanks
  25. Hello guys, I love using 3D coat to retopo, UV and texture. I just have an issue on 80% of the models I work on with "symmetry". It will be working great, then out of nowhere later into the project it seems like all the polys snap to the symmetry axis plane... What causes this to happen, how can I prevent/stop it from happening and how can I fix the retopo after this happens. Once I turn off symmetry, the original half goes back to normal, but I can't use symmetry on it again unless I export, import. Did I just answer my question or is there another way? Thanks!
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