sprayer
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Posts posted by sprayer
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@L'Ancien Regime I am not sure, still testing. Sadly there is no any docs and description to nodes. And it's not polished i think, for example node from texture, you may notice it's inserted in invisible mark(Sampler2d). Would be logical to make one node for all MaterialIO like final node
But you already may achieve interesting result with procedural maps. -
7 hours ago, L'Ancien Regime said:
Thanks. That's great. Now all I have to do is figure out how to use those nodes.
Yes it's not very intuitive and with some bugs you have to close and apply shader again to see result. You need to start from MaterialIO this is main slots for example albedo it's for color input. Again if you do not see result or model is invisible it's a bug
here starting point
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@Andrew Shpagin is this right behavior and not possible to work like in voxel mode?
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4 minutes ago, L'Ancien Regime said:
So is there a material node editor in RC3 that I'm too stupid to find?
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@polynut it's freezing for me, looks like because too many points, simplify curve also freeze or to long for operation.
Yes it takes several minutes for simplify, but it works strange- 1
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9 minutes ago, Elemeno said:
have you tried converting in surface?
It was in surface mode, voxel working fine if you asking about alpha brush problem. You may check on your side, brush pack i was share couples pages ago
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I have 4k 43", 125% system scale, medium default font size is enough for me
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First stroke still mirrored and shape of alpha wrong in surface mode
Also spacing somehow effects depth for strips
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2 minutes ago, Artomiano said:
All fine now. The fields now have properly sizes.
but applying texture still requires update by ticking options
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14 minutes ago, Andrew Shpagin said:
Trying to reproduce.... Still no lick. Does it happen always or occasionally? Does it happen for other edit boxes? Does it happen if you resize the right panel?
I can record longer video with different models if that would help.
It happens on edit boxes what renaming with single click i believe (surface materials and paint objects) It is always happens in any rooms in "surface materials" panel. In "paint objects" only for robot model. Resizing panel not changing this behavior, it effects even to floating panel. I have 125% system scale if this information needed -
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@Allabulle matcap still with bugs but it works.
Workaround :
-RMB on matcap shader-construct new shader
-write name
-click OK
-!click cancel
and copy of matcap will be created o_O
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@liok i've test again your model it works even without scaling but with worse result, still it works. it takes around 30second on my 4790. I imported model without voxelization.
Try to reset settings it may help in some case -
Bug with layer0 and eraser
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@liok Yes layer0 should be renamed, maybe in Base layer. And Root in sculpt room totally useless
Autopo with your model works fine nothing change in settings
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With Segoe UI looks a bit better to me, thanks
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6 hours ago, qmas said:
Will the steam version be updated until 2021
I think it will be when it will released stable version what looks like will be in next two weeks
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@AbnRanger Steam takes 30% fee AFAIK. You can share steam games with 10pc and 5 accounts, do not know how it works with 3dcoat though. It is better to have to sell everywhere and people can choose where to buy, or you will be like Epic store with game politics and will be hatred. Blender and other app also in steam. And you can use steam not only like store but like launcher and add any app and game from HDD. There is many community articles with moding stuff for games what people can read and use. You even can chat with developers there. You can work use remote control from other device. So it's not just store but big platform with huge community. Why not?
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Yes packing may help, and you can photoshop this layer, but i think it's old bug or restriction for panting zone with padding
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Is it only for me voxel mode with base clay working slow with 1kk polys compare to 4.9 there 4kk polys working pretty fast?
New tutorials
in General 3DCoat
Posted
Yes would be interested to see how rhino from last video was made with 70+kk polys without glitches and crash