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pickers

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Everything posted by pickers

  1. Normally i would paint in certain "colors" in color only mode to the obj parts in the viewport. Then look for the colors in the texture editor to flood fill them. I do hope for an improvement in the flood fill UV islands only option. That would make life easier.
  2. Thanks for that neat trick. However, the direction of the texture mapping by cube mapping(triplanar) is not suitable for my model. Any other tips that you know of that could be useful?
  3. How to stencil the entire surface evenly (extrude method)? i have tried the 3d closed spline (stroke mode) and closed spline(stroke mode). But both gave weird results. i have tried the constant pressure stroke mode, it looks better but it has the "edges" from the brush.
  4. Noticed that these werent implemented since 4.8.40. Can we have improvements of the following? 1) pose tool to respect varying brush size of line based stroke modes(closed spline, vertex line...) 2) other draw tools (extrude, build....) to respect the varying depths of the line(closed spline, vertex line.......)
  5. I have the exact same spec and the same problem. I got away with such issues by making my models very small(less demanding) which is another cause for concern in 3d coat as well.
  6. Was playing with proxy slider in 4.9.34. Noticed that proxy slider is primary used for display high poly objs in the scene without stressing too much on the memory component. However, can the high poly obj be used instead of the proxy obj during retopo baking automatically?
  7. Is there a way to change the color of the cut off tool, the thickness of the line or size of the connecting circle? It is very hard for me to see in normal situation. I cant seem to find the option in preference.
  8. i had a go on the tool which i have not tried before. 1) transform/copy tool 2) box select the image on the layer in which the image resides. 3) go to a new empty layer and move the image to another 3d location. 4) press "enter". However, there seems have image degradation from the original.
  9. +1 from me if this is better than current version offering ! :-)
  10. I think 3d coat already has something similar to that, it is called Surface sweep n generator. This is what i came up after watching the 3d coat tut a couple of times on that. Is it any different/superior from the 3d coat version? link to video tut ( Александр Горбатовский )
  11. Looks fine to be used as props in drawings. In fact awesome in your hands. Probably Moi3d is not a good option for cad or games. Was excited when i saw your imported 3dc mesh to moi3D and thought it would solve the "instant" retopo for meshes. But non welded vertices is going to be an issue at least for me. It could be even usable in movie animation for simple motion objects like spaceships or asteriods.
  12. When using r-fill in retopo room, it doesnt connect/join all neighboring vertices. btw, did something happen to 4.9.30 onwards? the points/faces tool (retopo room) seems to went back to old problematic ways again. Very very difficult to locate the empty space to toggle the faces. 4.9.29 didnt seem to exhibit the issues. Maybe it was placebo effect? Can someone else try to see if there was a difference.
  13. Can we have some improvement to the smart material editor like having a separate pop up for showing the material full path? Most full paths are simply too long to be included in the display. Makes it hard to relink the textures if there are any changes to the hdd drives arrangement or changes to the folders.
  14. Painted depth in paint room? Height adjustment tool should do the trick.
  15. My rudimentary idea... maybe this way? 1) create the base mesh shape. 2) duplicate the mesh shape and stenciling the lattice design on to a mesh or import>>model>>on brush, then do stamping. 3) have the base mesh shape enlarged and get lattice designed mesh shape to subtract it.
  16. there is a fillet option before you hit apply subtraction from a cube.
  17. With hundreds/thousands of 30k "low poly" animating in the background, your system will take a serious beating. At the current state of autopo, even though it was better than before, is not good enough as a one click solution for retopo. A lot of massaging is still required.
  18. You are right! The local space doesnt work (4.9.28). If i am not wrong, the local space alignment should be based similarly to "main axis in transform". The general case is pretty hard to get it correctly aligned.
  19. How to do so if one delete a smart material folder by mistake?
  20. Bend allows one axis control. Pose tool with a curve deformation have much complex shape transform. Maybe you are right, I should spend more time with bend tool to explore on its possibilities.
  21. Thanks for the reply. I hope there will be a comparable function to use with pose tool in future. The current pose tool requires a lot of finesse to get something right.
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