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johnnycore

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Everything posted by johnnycore

  1. Are you working in proxy mode? From my experience it only works on the high poly surface mode. Otherwise, have you checked "show beta tools" in the preferences?
  2. Question 1 For the copying around part, you could try to use the Axial tool. What it basically does is instancing around a certain axis, just play around with some parameters its quite simple.. Question 2 When you press shortcut E, you can change the way you use the cursor.. for example you can use a rectangle selction for adding/substracting volume. I dont really understand question 3, would you like to explain it more in depth please? Question 4 You can use an .obj as an brush which might be very usefull just press the + button.. Question 5 About multiple mirror axes, it is possible with the Instancer, inside this tool theres a checkbox called put in subtree so it put the instanced object as an child.. The instancer only aplies on the selected object so you can instance the parent including child or just a child, I recommend playing around with some buttons and move things around.. Hope this helps!
  3. Wow looking good! Cant wait to take this new feature out for a spin..
  4. What scale is your model you want to import? Im not sure what 3D application you've used for your model, but you could try scaling your model up (or down) 10 times before exporting.
  5. I not sure about this.. but I think the GTX 590 will not be worth its money you will end up using 1.5GB VRAM because it will only benefit one of the GPUS.. If you really want to have more VRAM you should take a look into some nvidia tesla cards, some of them go up to 6GB VRAM..
  6. I would like to help you.. but I dont really know what you mean.. do you mind explaining your problem more in depth please?
  7. I couldnt resist the deal.. just bought my upgrade of edu to prof..
  8. And your head sculpture is made with help of liveclay? How many polygons did you have on the head? Im working on a full body sculpt, when I have 10 mil poly's I can still sculpt very smoothly on small sections of the body such as the hands, head, and feet.. but when using a bigger brush sizes its slowing down my laptop alot.. but the multi resolution trick seem to help me with this.. I might try the LiveClay when I get home, on a demo of the Mac version at my work I dont seem to have the LiveClay somehow..
  9. The multi-resolution workflow seems to speed things up significantly.. there were some things I did not know before watching the video you posted, I will definatly use this more in depth! Many thanks!
  10. Yea im using this all the time, it works for the bigger shapes but not on the smaller details, in my experience. But I dont really understand how it is multi resolution? You are only able to swap between two different resolutions am I right? About my laptop, I've bought it 1.5 years ago for my college back then it quite expensive it really was one of the better laptops at the price I could pay.. I will be getting new hardware somewhere in April, but for the time being I will have to work on this machine.. edit: Sorry my mistake, I tought this was the video from the 3dcoat website.. this one seems to be a tutorial/manual kind of video, its actually quite usefull thanks!
  11. Yea I've seen this one, I love the amount of detail! I stopped using the LiveClay because when I go back to voxels the geometry looses some detail.. but now I see I can go to Retopo without going back to voxels first.. wasnt aware of this.. thanks! I think I also will be painting some displacement, too bad I got the educational version which allows me 2k maps at max, I think I can squeeze a couple of those by using multiple UV's.. First I will look at how far I can get with the help of LiveClay.. Once again, thanks for the tips!
  12. I've just tried the non-cuda version I dont really see a difference in performance, dont see much of a difference between DX or GL either.. But the resampling seems to be very usefull thanks! I can now sculpt bigger parts in voxel mode without my computer slowing down to much! In the end I might need to resample back to more voxels for the smaller details.. or do you recommend me to paint the smaller details with displacement in the paint room?
  13. If I had the money, I would have bought something like that.. well maybe something less overkill.. But im still a student though, will not be able to afford new hardware for a few months.. Im quite sure one can create great stuff in 3DCoat without a super computer..
  14. Hey guys, Im currently sculpting a character, it currently has 3,6 mil triangles and my laptop is really having a hard time while my character is far from being finished.. Is there any way to speed up my workflow? I've tried chopping of the body parts and put them into different voxel layers, hiding the mesh in surface mode does not seem to gain performance either.. My laptop specs are: Intel core i5 520m nvidia Geforce 330m 1024mb 8GB DDR3 1066mhz
  15. Can I see your UV-map? I think its an UV problem, when your UV's are not layed down optimal in your texture space you might not get to use the maximum resolution of your texture.
  16. I'm not sure if this is the right topic to share this, but I tought this workflow fits here.. Sometimes when I sculpt, I forget to turn symmetry on and I only have one half sculpted.. What I usually do is split the half I forgot to sculpt using the split tool and delete it. Then using the instancer tool I mirror the axis I just deleted with "put instance in subtree" turned on so I can merge down the subtree in the voxtree. Hope this tip can help anyone.
  17. I will share the sculpture + rig as soon as the final version is finished, it might take a while for me to finish everything..
  18. Wow looks very nice! Ive seen a similar setup in Houdini I'm not quite sure how this would work in 3D coat.
  19. Hey guys/girls! My name is Johnny, I'm from Holland and I just started to use 3D Coat since two weeks ago. I've downloaded the trial a few days ago, and I love it! My hobbies are almost everything related with 3D art; I started out in Cinema 4D, still use it at work, switched to Maya after one year and one year after I switched to Houdini (Houdini is awesome!). I just started sculpting a character because I want to create a high-end muscle rig in Houdini. Currently I'm working on a sculpture of John Rambo (Sylvester Stallone) when I've got time left I will share some WIP on the forum. My 3D Coat trial almost run out, I will probably buy the learning edition in the next week.. Cheers
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