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Showing results for tags 'alien'.
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Inspired by the 1993 Mini-Series "The Tommyknockers" and the Stephen King book of the same name. 3D Coat was used for painting displacement and textures. Blender was used for everything else.
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I myself have been on a alien kick lately. I thought this would be fun to really let your creativity run wild. Not only that but we will expand our skill set into micro-vertex painting or essentially just texture painting your sculpt. Contest Guidelines: 1. Sculpt an alien bust (shoulders up), due to time constraints. Make a variation on your favorite alien, or sculpt a completely new one. 2. Take it into the paint room and give it some love. 3. Make a nice presentation shot as if you were giving it to a client for review, as if it was a concept. Use any Image editing software you would like for this portion. All your texturing though should be done in 3D Coat. I will be judging that based on your WIPS. 4 Resolution of final is up to you. I recomend staying above 1k (Portrait) Thats it. Budget your time because there is essentially more than enough time with 4 weeks. Remember, professionals do this kind of work in a couple of days or less(understood that they are spending 12 hours a day doing it). Ready, set, go. Lets see what we can do. You go 4 weeks.
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I have this concept in my head of a video game where you are the alien and humans are the enemy, as if you were probed and experimented on by human scientists. Using ancient cultures such as Egyptians in this case, to model the character as reference. The Egyptians were visited by these aliens giving them technology etc, as a part of their culture. This is not a new concept (Discovery Channel, etc) but an interesting one non the less. So many of the Egyptian culture was derived from these aliens and hence these elements will be reflected in the design of the character. So I am pretty much done with the primary and secondary details moving on to the tertiary ones. There is much more to do, armor, tech,clothing, weapons etc. Stay tuned.