Andrew Shpagin Posted May 2, 2008 Share Posted May 2, 2008 This beta contains bugfixes and some interesting additions. 1) texture editor/viewer is in different movable/resizable window 2) shift - constrains for horisontal/verlical/diaginal movements of the pen. Click on surface and then press SHIFT 3) grids and snap to grid work in 2D - mode also 4) more correct export of texture with multiple uv-sets 5) new nice preview of pens and smart hints 6) it is possible to edit/export/import pens as 16 bit tiffs with 7 cannels - RGBA, Depth, Specular, Erase mask 7) small icons over materials to indicate what layers is in material (depth/color/specular) many bugfixes 9) 2D/3D grid are now in View menu www.3d-coat.com/files/3d-Coat-209B3A-en.exe Thank to all of you for great help and coworking! Quote Link to comment Share on other sites More sharing options...
Member UGeO Posted May 2, 2008 Member Share Posted May 2, 2008 Thank you Andrew. Now you're free again to spend some quality time with the little boy known as "Timoty so far" ;-) Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted May 2, 2008 Advanced Member Share Posted May 2, 2008 Great update! Thank you Andrew! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 2, 2008 Reputable Contributor Share Posted May 2, 2008 I noticed one possible bug when loading obj. I choose 2048 texture resolution but after the model is loaded,the status numbers at the bottom, readout as 256x256 for the texture resolution. Also when I try to change the texture resolution after loading, it stays the same at 256x256 Quote Link to comment Share on other sites More sharing options...
Advanced Member yukon_28 Posted May 2, 2008 Advanced Member Share Posted May 2, 2008 Thank you Andrew, what a great news! I am out to play with new version! Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted May 3, 2008 Advanced Member Share Posted May 3, 2008 Thanks Andrew! Maybe I find a bug: Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 3, 2008 Author Share Posted May 3, 2008 Thanks Andrew!Maybe I find a bug: How is it possible to reproduce? It seems that you have paint over UV - s? Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted May 3, 2008 Advanced Member Share Posted May 3, 2008 How is it possible to reproduce? It seems that you have paint over UV - s? I made a video about that. http://www.vrlab.cn/images/demo.avi And the log file: http://www.vrlab.cn/images/log.txt I'll keep until you downloaded them.Hope this will help. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 3, 2008 Author Share Posted May 3, 2008 I made a video about that.<a href="http://www.vrlab.cn/images/demo.avi" target="_blank">http://www.vrlab.cn/images/demo.avi</a> And the log file: <a href="http://www.vrlab.cn/images/log.txt" target="_blank">http://www.vrlab.cn/images/log.txt</a> I'll keep until you downloaded them.Hope this will help. Thanks, it looks like you are paint over invisible UV-window. I will fix it soon. Quote Link to comment Share on other sites More sharing options...
Member maggot Posted May 3, 2008 Member Share Posted May 3, 2008 It would be good you could have it so you can draw curves after pressing SHIFT while drawing and say key 'c'. Then you can specify the amount of curvature and its origin. I suppose the cursor would initially go to the center of the straight line. You could make a more complex curve or wiggly line by pressing 'c' again until accomplished. I guess this would mean what sort of brush stroke is produced would have to be stored, which would be good as you could then move, rotate or scale brush strokes by section - whether they are freehand, line or curve. Initially the sections would be connected, though you could break them if desired. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted May 3, 2008 Advanced Member Share Posted May 3, 2008 I noticed one possible bug when loading obj. I choose 2048 texture resolution but after the model is loaded,the status numbers at the bottom, readout as 256x256 for the texture resolution. Also when I try to change the texture resolution after loading, it stays the same at 256x256 Yes,Andrew,I have the same phenomenon while using 3dc,it might be a bug. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 3, 2008 Author Share Posted May 3, 2008 It would be good you could have it so you can draw curves after pressing SHIFT while drawing and say key 'c'. Then you can specify the amount of curvature and its origin. I suppose the cursor would initially go to the center of the straight line. You could make a more complex curve or wiggly line by pressing 'c' again until accomplished.I guess this would mean what sort of brush stroke is produced would have to be stored, which would be good as you could then move, rotate or scale brush strokes by section - whether they are freehand, line or curve. Initially the sections would be connected, though you could break them if desired. This functionality seems to be too complex of I have missed something. Do you mean something like in Photoshop - SHIFT+click draws line? Even not line but curve with intial curvature. Yes? Quote Link to comment Share on other sites More sharing options...
Member maggot Posted May 3, 2008 Member Share Posted May 3, 2008 This functionality seems to be too complex of I have missed something. Do you mean something like in Photoshop - SHIFT+click draws line? Even not line but curve with intial curvature. Yes? Yes, I suppose holding shift could toggle a little menu where you can draw lines or curves instead Quote Link to comment Share on other sites More sharing options...
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