philnolan3d 252 Report post Posted May 9, 2014 No trouble downloading it here. I started the download, walked to the bathroom and back, and it was done. I just tried the new Primitives for the first time and while the icons looks nice I have no idea what half of them are. Really needs a tool tip with the name for each one. Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted May 9, 2014 No trouble downloading it here. I started the download, walked to the bathroom and back, and it was done. I just tried the new Primitives for the first time and while the icons looks nice I have no idea what half of them are. Really needs a tool tip with the name for each one. Agreed on all accounts Share this post Link to post Share on other sites
Javis 523 Report post Posted May 10, 2014 Deutschland. Seems a few hours later and all is alright on the download. Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted May 11, 2014 can i ask how retopo colour work ? i adding color to new retopos adding colors to selecting faces applying color over islands after unwrap no luck any help is welcome ty Colors are colors of UV clasters. It is palette that is used by coat to pick uv-islands colors. Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted May 11, 2014 Thanx!!! (I noticed Pick tool is fixed too ) Texture-adjust functions works ok but I dont get preview window .... (anyway,preview should be onscreen like mudbox not in floating window with weird shader,that would be invaluable help when texturing0 Current workflow with adjust functions is mainly guesswork -adjust to approx random value -Undo if result is not good -Try another setting....and so on... ...so its not very good and steal a lot of time out of texturing process What would be even better is if all those things (mainly hue and saturation) were inside Blending tab of Paint layers instead. Now THAT would be very helpful...currently there is only brighness/contrast available. What do you think? other suggestions that would help a lot texturing (vertex paint): -Drag shaders to objects -Double click on object with Fill tool to fill continuous object (same thing with paintroom/sculptroom Freeze tool) -a way to get shaders tweak updated on multiple parts when editing shader settings ex:I make brass metal shader,I assign it to 12 objects...now I find out I want Roughness to be higher,currently if I change roughness to the shader I need to reassign it manually to each 12 objects...and I need to do that each time I change a setting inside the shader,lot of productivity loss -it would be very useful for vertex painting that Freeze -Freeze subobject would work for voxtree volumes or Double click on object with Freeze tool to fill continuous object ( paintroom/sculptrooml) (also Sculptroom Freeze tool should have "show/hide freeze" in "freeze options" just like paintroom Freeze, it is missing) I made textures->adjust to have realtime preview. 1 Share this post Link to post Share on other sites
philnolan3d 252 Report post Posted May 11, 2014 This might be more of a server issue but I just tried uploading a turntable and it rendered fine, then showed me the temp one and it looked fine, so I clicked upload and after a few seconds it took me to my page of uploads but the turntable wasn't there. Normally it takes you directly to the finished upload. Can anyone confirm trouble uploading turntables? Edit: The same thing happens when I try uploading for YouTube. Instead of uploading it just takes me to a page of my previous uploads. Share this post Link to post Share on other sites
artman 185 Report post Posted May 11, 2014 I made textures->adjust to have realtime preview. awesome!!! its gonna be very helpfull, it may not seem like it first glance but its very important improvement for paint room. Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 11, 2014 Been away for a few days cos I was cross! Thanks for the the colour thing. Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted May 11, 2014 Hello ! Is there a way to get a "flat" preview (without shadows) with the tools [ Textures -> Adjustments -> Brightness/Contrast, HUE, CMJN, ... ] of the painting room ? Because, with the shadows in the preview windows, it is difficult to see some changes (such as a slight reduction of brightness) :/ Tested and confirmed. Working with Flat Shade display (Key 2) When perform Text>Adjust>... the preview option switch automatically the display to Smooth Shade No preview = Flat Shade Press preview = Smooth Shade Will be great to see preview using the display mode selected ty Share this post Link to post Share on other sites
The Candy-floss Kid 127 Report post Posted May 12, 2014 Request to solve lines mode fill gradients issue with vertex paint. Andrew would it be possible to fix the pixelated aberrations issue when using fill with lines mode? It's an issue that's carried over from V3. I've posted a comparison image between a vertex painted gradient by brush and a lines mode fill gradient. NB: this issue occurs when using , fill by layer or objects mode but not when a gradient is applied through a paint with rectangle e-panel mode. Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 14, 2014 I wonder if any one can help me with this, I have not a clue how to fix this. The normal map is reversed after I merged to normal map? It is likely a setting is wrong, but other parts of the same model seem to work ok. Could the sculpt be "broken" I have used a retopo mesh done by hand in Coat and also imported a mesh for retopo from zbrush...same result. Share this post Link to post Share on other sites
Creator 10 Report post Posted May 14, 2014 I wonder if any one can help me with this, I have not a clue how to fix this. The normal map is reversed after I merged to normal map? It is likely a setting is wrong, but other parts of the same model seem to work ok. Could the sculpt be "broken" I have used a retopo mesh done by hand in Coat and also imported a mesh for retopo from zbrush...same result. Fast walk-around is to set Depth Modulator to -1 in Blending tab of normalmap Layer. Hard to say what happened in your case. You're importing this normal map or bakeing it from Voxel? 1 Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 14, 2014 Thank you so much Creator that did the trick! It sure is a mystery this one . The normal map was baked in Coat.( I did surface and vox to make sure) I've retried other models and they were baking fine. I've also tried repairing the mesh using various methods. I really think the mesh got broken during a "re sample" along the way. Unfortunately I had deleted a really earlier version so I could not regress to try it again. Thanks again ! This project was ready for the bin, but now I can attack it again with renewed vigor! Share this post Link to post Share on other sites
philnolan3d 252 Report post Posted May 14, 2014 I just sent it a crash report but someone might like to test if VoxExtrude crashes 3DC for them. I just draw some freeze on, then press Enter or click Apply, either way 3DC crashes. Share this post Link to post Share on other sites
Denis 21 Report post Posted May 14, 2014 Seems to work ok for me. Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 14, 2014 Works fine here , Vox and surface. Share this post Link to post Share on other sites
philnolan3d 252 Report post Posted May 14, 2014 Weird. I just tried it again and again it crashed. Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 15, 2014 Ok.... I have sought of got a decent normal bake of my head,though with A few anomalies I will suffer through... but now everything else has a reversed normal map?? ,after I made the blending mode -1 for the head . I think I will just have to paint things separately for this one ,which is not the perfect solution. Share this post Link to post Share on other sites
Tony Nemo 398 Report post Posted May 15, 2014 It might pay to send the head to Andrew with "Send File to Support" in the Help menu. It can handle 1GB sizes. Share this post Link to post Share on other sites
AbnRanger 1,537 Report post Posted May 15, 2014 Both you'ts guys seem to have a buggered up Options.xml file or scene file. I was helping someone else try to figure out why he couldn't get Symmetrical Copy to work in the Retopo Room...I tested just the Mannequin model in a new scene and Symm Copy worked fine. So, it was something awry in that scene file. Share this post Link to post Share on other sites
Creator 10 Report post Posted May 15, 2014 Ok.... I have sought of got a decent normal bake of my head,though with A few anomalies I will suffer through... but now everything else has a reversed normal map?? ,after I made the blending mode -1 for the head . I think I will just have to paint things separately for this one ,which is not the perfect solution. Separate head UV from other parts (i mean UV sets, not UV groups) and before baking of other parts export head normal map texture to file. Delete Normal map layer and bake other parts, afterwards import head texture . Should work. Share this post Link to post Share on other sites
stusutcliffe 170 Report post Posted May 15, 2014 I think the head model has developed a fault some where. Thanks for the advice Creator. ( though uv stuff does fry my tiny brain!) I found a work around before I saw your reply. I finished painting the model with half of it reversed ,then did the -1 thing that you said then painted the other bit. I imported it to Carrara and there are " Flip x and y " buttons for the normals ,that seemed to work. I will stick it in my gallery in a couple of days . Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted May 16, 2014 I have another paint room bug to report that I would love if somebody would test If I select subtract from the layer blend mode dialogue, and then I come back at a later time and attempt to change the layer blend mode, it automatically selects whatever mode my mouse happens to be over and closes the selection menu This only seems to happen with the lower blend modes Share this post Link to post Share on other sites
Taros 370 Report post Posted May 16, 2014 I have another paint room bug to report that I would love if somebody would test If I select subtract from the layer blend mode dialogue, and then I come back at a later time and attempt to change the layer blend mode, it automatically selects whatever mode my mouse happens to be over and closes the selection menu This only seems to happen with the lower blend modes If you can reproduce it, post it to mantis please. Thank you Chris Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted May 16, 2014 If you can reproduce it, post it to mantis please. Thank you Chris Sorry, I forgot about that. I'll post as soon as I can! Share this post Link to post Share on other sites