Member Bull1983 Posted February 1, 2013 Member Report Share Posted February 1, 2013 Hello, I try video tutorial to learn how to sculpt the human figure, but I can not find almost anything for 3D Coat. Thank you. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 1, 2013 Report Share Posted February 1, 2013 Official 3D-Coat channel - YouTube there is a lot of good tutos that can be applied to any sculpt https://www.youtube.com/results?search_query=3d+game+resources+3d+coat&oq=3d+game+resources+3d+coat hope it help Quote Link to comment Share on other sites More sharing options...
Member Bull1983 Posted February 3, 2013 Author Member Report Share Posted February 3, 2013 Why there are few tutorials on the human figure in 3D Coat? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 3, 2013 Reputable Contributor Report Share Posted February 3, 2013 Why there are few tutorials on the human figure in 3D Coat? I don't think there is any with a focus on human anatomy. There are some good ones, that use ZBrush, though....but that's because there is a much wider userbase, and ZBrush is more than twice as old as 3D Coat. May be a while before there are anatomy workshops in 3D Coat. Perhaps Leigh Bamforth will undertake this?http://scary-monsters.org/ Quote Link to comment Share on other sites More sharing options...
Member Bull1983 Posted February 3, 2013 Author Member Report Share Posted February 3, 2013 Hello, so I have to study the tutorials for ZBrush and adapt for 3D Coat? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 4, 2013 Reputable Contributor Report Share Posted February 4, 2013 Hello, so I have to study the tutorials for ZBrush and adapt for 3D Coat? There aren't any Human Anatomy tutorials, using 3D Coat, other than Leigh Bamforth's head sculpting tutorials. I don't even know that I could find any for Mudbox, either. Some creature stuff, but no human anatomy material...not that I'm aware of. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 4, 2013 Report Share Posted February 4, 2013 Scott Spencer (Autor) is a good source. i use to learn reading free ebooks about anatomy http://www.e-booksdirectory.com/listing.php?category=362 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 4, 2013 Contributor Report Share Posted February 4, 2013 Interesting link Carlosa. Thanks. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 9, 2013 Advanced Member Report Share Posted February 9, 2013 I would say, if you're concerned about studying anatomy, then do just that. It won't matter which program you're using. If you know anatomy well enough, then it just becomes a matter of knowing how to use the tools to get there. 3DC vs any other similar package doesn't really change anything, when focusing on that kind of subject matter. I agree that more tutorials along those lines would be helpful. I did most of my anatomy studies before 3DC and still practice every day, whether I'm in 3ds Max, Maya, ZBrush, 3DC or another package. I've been doing a hand study, for instance, and have gotten this far: ...but I still don't have it anywhere close to where I want it. I'm working on small parts...hard ones, but the ones I'll get the most benefit. Proportions are difficult, but sometimes easily dealt with, if you use references. Otherwise, it's practice, practice, practice, and even then, it's still practice. That being said, I'm not even close to happy with how this hand it turning out and I've done quite a few of them now. I can see the problems in most areas (like proportions), but I'm having a heck of time fixing them in ZBrush or 3DC, as I need to know those tools better. That's where the delineation between knowing anatomy and knowing the tools comes in. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2013 Reputable Contributor Report Share Posted February 9, 2013 I would say, if you're concerned about studying anatomy, then do just that. It won't matter which program you're using. If you know anatomy well enough, then it just becomes a matter of knowing how to use the tools to get there. 3DC vs any other similar package doesn't really change anything, when focusing on that kind of subject matter. I agree that more tutorials along those lines would be helpful. I did most of my anatomy studies before 3DC and still practice every day, whether I'm in 3ds Max, Maya, ZBrush, 3DC or another package. I've been doing a hand study, for instance, and have gotten this far: ...but I still don't have it anywhere close to where I want it. I'm working on small parts...hard ones, but the ones I'll get the most benefit. Proportions are difficult, but sometimes easily dealt with, if you use references. Otherwise, it's practice, practice, practice, and even then, it's still practice. That being said, I'm not even close to happy with how this hand it turning out and I've done quite a few of them now. I can see the problems in most areas (like proportions), but I'm having a heck of time fixing them in ZBrush or 3DC, as I need to know those tools better. That's where the delineation between knowing anatomy and knowing the tools comes in. If there is one tool in Voxel Room I would suggest a new user to try and master, it is the Pose Tool. It is 3D Coat's "Swiss Army Knife," for sculpting modeling operations. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 9, 2013 Advanced Member Report Share Posted February 9, 2013 I've used a couple of times, but it is very awkward. That said, so was the transpose tool in ZBrush, although I've gotten the hang of that one. This one doesn't seem controlled in the way it chooses to influence the mesh from the point to the arrow. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 10, 2013 Reputable Contributor Report Share Posted February 10, 2013 I've used a couple of times, but it is very awkward. That said, so was the transpose tool in ZBrush, although I've gotten the hang of that one. This one doesn't seem controlled in the way it chooses to influence the mesh from the point to the arrow. Not sure if you've already seen this video, but if not, it might help. There is some discussion about multi-res usage in conjunction with using the pose tool, early on, but at about the 8min mark, the actual demonstration starts. A sample for using it in a modeling setting is also done toward the end. Quote Link to comment Share on other sites More sharing options...
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