Andrew Shpagin Posted July 5, 2008 Author Report Share Posted July 5, 2008 I think that you can just add a little triangle to show that it is a rollout menu, I didn't see it was a rollout menu before you said it, I thought the commands were the buttons behind it.And everytime I try to import an existing topology it crash. What resolution of the low-poly mesh? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted July 5, 2008 Advanced Member Report Share Posted July 5, 2008 The imported mesh has only 1560 polys. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 5, 2008 Author Report Share Posted July 5, 2008 Does it crashes on standart models? Please send bugreport - InstallDir\Bugreports\bug.html Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted July 5, 2008 Advanced Member Report Share Posted July 5, 2008 I sent a bug report. I test it with a simple cube and it works. The mesh I used was done in Topogun so I don't know if it is linked to this because Topogun has the gift to crash 3dsmax when I import model. But with this one it is ok so I don't know. I can give you the mesh if you are able to check it. I don't know if it helps. Quote Link to comment Share on other sites More sharing options...
Member maggot Posted July 5, 2008 Member Report Share Posted July 5, 2008 andrew Re: erase to work on depth painting. Erase and paint tool should have/share the same functions but perform a different operation; additional paint and/or displacement with the paint tool, subtractive paint and/or displacement with the erase tool. The erase tool could become a brush stroke type on the sub-menu that pops up on the 'reaction on pen pressure or mouse click' Hopefully thats a little clearer Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 5, 2008 Report Share Posted July 5, 2008 The erase tool could become a brush stroke type on the sub-menu that pops up on the 'reaction on pen pressure or mouse click' I think this would make it harder to find, I rarely look in that sub-menu. I would think the idea would be to get it as close to Photoshop as possible, while incorporating the 3D elements. Quote Link to comment Share on other sites More sharing options...
Member maggot Posted July 5, 2008 Member Report Share Posted July 5, 2008 How about LMB does additional painting/displacement, RMB does subtractive painting/displacement - both with the same functions although they can be set independantly. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 5, 2008 Report Share Posted July 5, 2008 I suppose that could work. Personally I'm happy with hitting E and erasing, then B and brushing. BTW I'm finding a strange bug where I'll use it, then go surf the web or something for a while. Then when I come back it is semi frozen. None of the buttons work, but the curser changes as I drag over various things. Though when I drag over the model the curser changes to just a + with no circle around it or anything. After switching between a few windows and coming back it is all the way frozen, I see the title bar, but aside from that it just looks like my other windows. See the attachment. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 6, 2008 Advanced Member Report Share Posted July 6, 2008 Andrew,I have some ideas to improve retopo tool and make it work more friendly. Now the retopo tool has excellent functions,but organized not so good. What is the real reason make it a bit disordered? There are two workflow "select and operate" and "select then operate" in 3d modeling apps(in a sense retopoing is just modeling) ,"select and operate" is more effective when we only select a single element.but "select then operate" is a more common workflow,so 3dc should take it as a default workflow.The efficiency of "select and operate" depend on the efficiency of selection.so a high-efficiency selection system is the key to work friendly and more effective. for example,if we can quickly select single/an area/continuous/rings/loops/all/ of vertices/edges/faces,then hit delete to erase the selected elements,we do not need "delete polygons","delete edges","clear mesh". Silo is a high-efficiency 3d modeling app,so it has a effective selection system: there is a powerful selection mode in silo: Multi Selection Mode With this mode, faces, edges, and vertices will all be selectable, although you can still only select components of one type at a time. If you have an edge selected, for example, you will only be able to select edges until you deselect everything, at which point you can select any edge, vertex, or face and continue selecting more of that component. Many users use this mode almost exclusively rather than specifying one of the component types. and there are three selection style:paint,area,lassio. select rings:double LMB click select loops:double MMB click select continuous path(edges,faces):select the first element, shift+double click LMB with the effective selection mode and style,and together with hotkey "del", "insert","backspace",LMB to select and RMB to tweak(operate), the retopo tool may only need "Add polygons","select and operate" "draw stroke" or "tweak with brush". Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 6, 2008 Advanced Member Report Share Posted July 6, 2008 When set low shaders in Options,click OK,it's still black. Exit 3DC,re run,crash. bugreport.txt Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 6, 2008 Advanced Member Report Share Posted July 6, 2008 Andrew,is there a way to import a model to 3dc just like it is done in other 3d apps? I mean, not to change the carcass resolotion,I only want to open a obj file,and retopo the model. sometimes,we only want use 3dc as a single retopo tool.I used commands->import external mesh,it crashs.if 3dc can import external mesh in retopo mode,how to deal with the existing one? How about to use file->import model to import an external mesh whose carcass resolotion has not been changed? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 6, 2008 Author Report Share Posted July 6, 2008 Andrew,is there a way to import a model to 3dc just like it is done in other 3d apps? I mean, not to change the carcass resolotion,I only want to open a obj file,and retopo the model. sometimes,we only want use 3dc as a single retopo tool.I used commands->import external mesh,it crashs.if 3dc can import external mesh in retopo mode,how to deal with the existing one? How about to use file->import model to import an external mesh whose carcass resolotion has not been changed? You can simply import mesh to retopologise into scene using usual import. If it is not enough, I can make feature "Import reference mesh". Also, thanks for testig! to lc8b105 : thanks, I will work until GMA945 will work fine. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 6, 2008 Author Report Share Posted July 6, 2008 I sent a bug report.I test it with a simple cube and it works. The mesh I used was done in Topogun so I don't know if it is linked to this because Topogun has the gift to crash 3dsmax when I import model. But with this one it is ok so I don't know. I can give you the mesh if you are able to check it. I don't know if it helps. yes, please send me model to support. Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 6, 2008 Advanced Member Report Share Posted July 6, 2008 I import an obj file to 3dc,but there are some black shadow and holes.the obj file is attached. man.obj Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 6, 2008 Advanced Member Report Share Posted July 6, 2008 When I test draw stroke and symmetry,I found when the topo is a whole shell,it does not work correct. Quote Link to comment Share on other sites More sharing options...
Guest Lottmedia Posted July 6, 2008 Report Share Posted July 6, 2008 So I'm having the problem in B2 that when using my tablet, I have to doubleclick on almost everythign (buttons, draging out quads) If I use the mouse it works fine and in all other programs the pen works correctly so it seems to be 3DC, no tthe pen Casey Quote Link to comment Share on other sites More sharing options...
Advanced Member paulrus Posted July 7, 2008 Advanced Member Report Share Posted July 7, 2008 Hi Andrew - FYI, the OpenGL version still does not work at all on my machine. It crashes on boot-up. I have 2 7900 GS cards in SLI mode. The DX version works fine, though. Paul Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 7, 2008 Report Share Posted July 7, 2008 the OpenGL version still does not work at all on my machine. It crashes on boot-up. As Andrew requested you should post your log.txt file in this case. (after trying the GL version) Quote Link to comment Share on other sites More sharing options...
Guest Lottmedia Posted July 8, 2008 Report Share Posted July 8, 2008 Also, I'm sure this is dumb, but how do you select more than one edge to make quads? Casey Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 8, 2008 Author Report Share Posted July 8, 2008 Also, I'm sure this is dumb, but how do you select more than one edge to make quads?Casey Do you want to use add quad tool for more then one edge? It is not done. Or you mean simple selection of several edges? Quote Link to comment Share on other sites More sharing options...
Advanced Member paulrus Posted July 8, 2008 Advanced Member Report Share Posted July 8, 2008 As Andrew requested you should post your log.txt file in this case. (after trying the GL version) Here you go (I wanted to upload the !!crash!!.log file, but this forum won't let me): 8.7.2008 07:51 PAUL:CRASH!!! Version:3D-COAT 2.10 BETA2(GL) Memory status: OK pointers: 19550 Work time: 0 m 4s TotalPhys: 2813 -> 2813 Mb AvailPhys: 1184 -> 1140 Mb TotalPageFile: 4095 -> 4095 Mb AvailPageFile: 4095 -> 4095 Mb TotalVirtual: 2047 -> 2047 Mb AvailVirtual: 1990 -> 1940 Mb Video: NVIDIA GeForce 7900 GS NVIDIA GeForce 7900 GS nproc: 4 (1)object: () vert: 0 poly: 0 rt:256x256 undo: (0) tool: StdPen 03B9FDB5 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 .PDB file missed of stack failed Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 8, 2008 Advanced Member Report Share Posted July 8, 2008 Andew,it seems the problem that holes on model are not solved. man1.obj Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 8, 2008 Advanced Member Report Share Posted July 8, 2008 Now,I even find hole on the modle dino which 3dc provides. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 8, 2008 Advanced Member Report Share Posted July 8, 2008 There are OVERLAPPING UVs on the black spot on the Dino model. You should check your own model Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 8, 2008 Advanced Member Report Share Posted July 8, 2008 There are OVERLAPPING UVs on the black spot on the Dino model.You should check your own model Thanks,If a model has overlapping uvs,when import it,no matter select "keep uv" or "keep cluster" or "auto-Mapping",the holes always exist, so what shall I do? Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 9, 2008 Advanced Member Report Share Posted July 9, 2008 Use the Texture editor to fix the overlapping Uvs.. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 9, 2008 Advanced Member Report Share Posted July 9, 2008 Use the Texture editor to fix the overlapping Uvs.. After tweaking the overlapping uvs,the problem of holes has been solved.Thank you! rimasson. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 9, 2008 Author Report Share Posted July 9, 2008 I have updated the link (BETA2A). List of changes: 1) Interface is remade. Used rmb/mouse wheel/up/down/space to switch work mode 2) you can connect/break splines with CTRL-click in draw strokes mode 3) spin/extrude edge in select and operate mode (something like sock tool) 4) limited edge loop/edge ring 5) autosave time warning 6) speed and stability of importing huge meshes was essentially improved 7) Edit->change issue fixed (setting was not stored after reloading) Selecting verts/edges/faces with pen/rectangle 9) welding vertices with RMB (not only LMB) many bugfixes but GL/GMA945 issues are still not finally fixed Thanks for testing! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 9, 2008 Author Report Share Posted July 9, 2008 Heh, at least I was able to reproduce GL crash bug on my PC after updating NVidia drivers Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 9, 2008 Author Report Share Posted July 9, 2008 Also, what do you think about new menu style in retopo tool? It is experimental change, but I lake it more then previous case. Quote Link to comment Share on other sites More sharing options...
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