Advanced Member wailingmonkey Posted July 11, 2008 Advanced Member Report Share Posted July 11, 2008 Andrew...I'm mainly posting those for your information. I've got no problems with DX version. Log file sent just the same. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 11, 2008 Report Share Posted July 11, 2008 With the retopo, tool drawing splines: Every time I do anything that would make the splines disappear 3DC crashes. That means hitting Enter to complete the tool, deleting a spline, clearing all splines, etc. I've tried it and crashed 3 or 4 times. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 11, 2008 Author Report Share Posted July 11, 2008 I have updated the link again. Changes: 1) All blending model work fine (but hue) 2) Correct merging of layers even with blending 4) Possibility of applying all blending model and effects to current layer (new item in layers menu). It makes normal blending mode without any visual changes. 3) MUCH better connector with projection. Now it rendegs image with very good quality and even can be used as "Render" image. Global lighting and soft shadows are still not there but it will be there soon. It creates separade lighting and gloss layers. 5) Open GL error should be fixed Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 11, 2008 Author Report Share Posted July 11, 2008 With the retopo, tool drawing splines: Every time I do anything that would make the splines disappear 3DC crashes. That means hitting Enter to complete the tool, deleting a spline, clearing all splines, etc. I've tried it and crashed 3 or 4 times. Ok, I will fix it tomorrow morning (GMT+2), now I should end the day *edit: can't reproduce bug... Can it be reproduced on standart models? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 11, 2008 Report Share Posted July 11, 2008 That's strange it's not doing it now. Maybe I restarted my computer since then or something. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 11, 2008 Advanced Member Report Share Posted July 11, 2008 OpenGL appears fixed: Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 12, 2008 Advanced Member Report Share Posted July 12, 2008 GMA945 display issue fixed in 2.10BETA2B.Thanks Andrew! Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 12, 2008 Advanced Member Report Share Posted July 12, 2008 there are several bugs on freeze: 1.freeze the surface,then unfreeze all, the surface still remain black. 2.when "freeze transparent pixels", then "unfreeze all",the surface of the model turn to black. 3.freeze some area,then invert freeze,the surface of the model turn to black. 4.after unfreeze all,can't freeze again! 5.when clear the whole scene without saving,then import the same model,as if the freeze is still work,really stange,perhapes some data still remain in the memory. Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted July 12, 2008 Advanced Member Report Share Posted July 12, 2008 From this day forward, the name 'Andrew Shpagin' may only be mentioned in a sentence if followed directly by the words "the Legend". The latest beta release of 3D Coat is now working perfectly on my trusty old Acer Travelmate 4020, which means that I will now also be able to detail my models in my living room while sitting with my fiancée in front of the telly after work in the evening instead of leaving her all alone while I use my more powerful desktop pc in my office. She will be very pleased! Very well done Andrew. This is so great! How do you do it? When will the 2.10 full release be ready, by the way? I am going to have to request a new hardware code and will probably need to buy a bigger hard drive for the laptop to store all of my wonderful creations. Thank you, Marc Wakefield http://www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 13, 2008 Report Share Posted July 13, 2008 OK now deleting polygons is causing it to crash. As soon as i click one to delete it. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 OK now deleting polygons is causing it to crash. As soon as i click one to delete it. It occurs after opening 3B file. It is fixed, but not on the server still. If you need it for work, I can upload it now. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 13, 2008 Report Share Posted July 13, 2008 I can wait, it was for work but that project got pushed off for a few days anyway. They always say, you shouldn't use beta software for work, so if something goes wrong it's my fault. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 From this day forward, the name 'Andrew Shpagin' may only be mentioned in a sentence if followed directly by the words "the Legend".The latest beta release of 3D Coat is now working perfectly on my trusty old Acer Travelmate 4020, which means that I will now also be able to detail my models in my living room while sitting with my fiancée in front of the telly after work in the evening instead of leaving her all alone while I use my more powerful desktop pc in my office. She will be very pleased! Very well done Andrew. This is so great! How do you do it? When will the 2.10 full release be ready, by the way? I am going to have to request a new hardware code and will probably need to buy a bigger hard drive for the laptop to store all of my wonderful creations. Thank you, Marc Wakefield http://www.marcwakefield.co.uk Thanks! 2.10 will be released when I will see that it is stable enough. I hope it will occur during the week. I can't wait to start 3.0 In 2.10 there are some problems: 1) Pen sometimes works strange (Lottmedia reported) - I can't reproduce, so it is difficult to fix. 2) I need to implement hardware independent licensing (requires 1,2 days) 3) Need to make customization of navi 4) Many small fixes If you need new code- just mail me. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 13, 2008 Advanced Member Report Share Posted July 13, 2008 Andrew, just thought I'd mention this again (in case you missed it)...seems the 'ok' button isn't activated by hitting 'return' on the keyboard as it was in previous versions. This saves a bit of effort in actually having to click 'ok' every time after a numeric input change. *edit* thanks! Also, it might be nice to be able to scroll thru the layer blending types with the 'up' and 'down' arrow keys (as in Photoshop) Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 Andrew, just thought I'd mention this again (in case you missed it)...seems the 'ok' buttonisn't activated by hitting 'return' on the keyboard as it was in previous versions. This saves a bit of effort in actually having to click 'ok' every time after a numeric input change. ok, I will set it. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 I can wait, it was for work but that project got pushed off for a few days anyway. They always say, you shouldn't use beta software for work, so if something goes wrong it's my fault. Anyway, I have updated link. Just copied. 3DC is beta, but close to release (I hope) No essential changes, just bugfixes. Btw - render feature (edit projection) can be very useful for your previous painting. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 13, 2008 Advanced Member Report Share Posted July 13, 2008 something interesting, but I don't know if it's intentional...when I drag the pen cursor over the model it will show the UVs as sorta stencils over the model: this happens with both DX and OGL versions you just updated (2.10beta2D) (same specs as my log file I sent you before... ATI x800 with latest drivers) Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 something interesting, but I don't know if it's intentional...when I drag the pen cursor overthe model it will show the UVs as sorta stencils over the model: this happens with both DX and OGL versions you just updated (2.10beta2D) (same specs as my log file I sent you before... ATI x800 with latest drivers) thanks for note, I will upload more fine version tomorrow, it is really intermediate version. Today is vocation, i come to PC only sometimes to see the forum *edit: I have updated the link again, I can't live while so dirty bug is alive:) That bug occured because of some urgent changes for porting. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 13, 2008 Advanced Member Report Share Posted July 13, 2008 just mention this again ,as if you did't find it there are several bugs on freeze,: 1.freeze the surface,then unfreeze all, the surface still remain black. 2.when "freeze transparent pixels", then "unfreeze all",the surface of the model turn to black. 3.freeze some area,then invert freeze,the surface of the model turn to black. 4.after unfreeze all,can't freeze again! 5.when clear the whole scene without saving,then import the same model,as if the freeze is still work,really stange,perhapes some data still remain in the memory. another bug: In retopo mode,when press [ to decrease the size of brush,the work mode also switchs,just like the up key,and i think it is not good. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2008 Author Report Share Posted July 13, 2008 just mention this again ,as if you did't find itthere are several bugs on freeze,: 1.freeze the surface,then unfreeze all, the surface still remain black. 2.when "freeze transparent pixels", then "unfreeze all",the surface of the model turn to black. 3.freeze some area,then invert freeze,the surface of the model turn to black. 4.after unfreeze all,can't freeze again! 5.when clear the whole scene without saving,then import the same model,as if the freeze is still work,really stange,perhapes some data still remain in the memory. another bug: In retopo mode,when press [ to decrease the size of brush,the work mode also switchs,just like the up key,and i think it is not good. Yes, I know that bugs and reproduced it, but they are still not fixed. Big thanks for testing! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 13, 2008 Report Share Posted July 13, 2008 Today is vocation, i come to PC only sometimes to see the forum Haha I think you mean "vacation". Vocation means work. Like "vocational activities" are things you do at work. One more bug: Delete Edges leave the points behind. Unless there's some way to turn that off that I don't see. OK one more: When symmetry is on you can't use Tweak Vertices on the points along the symmetry plane, it won't even highlight them. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 14, 2008 Author Report Share Posted July 14, 2008 I have fixed all mentioned bugs (by lc8b105 and ldzywsj). Also I have made importing reference mesh so that 3DC can be used as a dedicated retopo tool. But the last feature is slightly raw, so I will upload next beta tomorrow. Quote Link to comment Share on other sites More sharing options...
Advanced Member paulrus Posted July 14, 2008 Advanced Member Report Share Posted July 14, 2008 I just downloaded the last version and I still am unable to run the GL version. I'll zip up and attach the log files. Paul __crash__.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 14, 2008 Advanced Member Report Share Posted July 14, 2008 Another bug,from using "topological symmetry tool" then switch to "quick uv-mapper",3dc crashs. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 15, 2008 Author Report Share Posted July 15, 2008 Another bug,from using "topological symmetry tool" then switch to "quick uv-mapper",3dc crashs. That is fixed! It is interesting that adding possibility to import reference hi-poly mesh for retopo tool has opened new intersting possibility - sculpting without uv-set. Reference mesh for uv-tool now can be modified in sculpt tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 15, 2008 Advanced Member Report Share Posted July 15, 2008 That is fixed!It is interesting that adding possibility to import reference hi-poly mesh for retopo tool has opened new intersting possibility - sculpting without uv-set. Reference mesh for uv-tool now can be modified in sculpt tool. Can't wait to try out the new beta. :lol: Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 15, 2008 Advanced Member Report Share Posted July 15, 2008 I have writed in a post that in 3dc 3.xx,there would be a workflow,we can import a low poly model to 3dc, sculpting then retopologizing, uv mapping then texturing.now only in version 2.10,this dream could come true! Thank you,legend master Andrew shpagin :lol: :lol: ! but if we import a low poly mesh,can we subdivde it ,and sculpt it smoothly? Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 15, 2008 Advanced Member Report Share Posted July 15, 2008 That is fixed!It is interesting that adding possibility to import reference hi-poly mesh for retopo tool has opened new intersting possibility - sculpting without uv-set. Reference mesh for uv-tool now can be modified in sculpt tool. Will we able to try out the new beta about import reference hi-poly mesh for retopo tool ?(GMT+08:00) Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 15, 2008 Advanced Member Report Share Posted July 15, 2008 That is fixed!It is interesting that adding possibility to import reference hi-poly mesh for retopo tool has opened new intersting possibility - sculpting without uv-set. Reference mesh for uv-tool now can be modified in sculpt tool. Will we able to try out the new beta about import reference hi-poly mesh for retopo tool today?(GMT+08:00) Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 15, 2008 Author Report Share Posted July 15, 2008 Will we able to try out the new beta about import reference hi-poly mesh for retopo tool today?(GMT+08:00) I am about to upload new beta (10-15 min) Quote Link to comment Share on other sites More sharing options...
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