Advanced Member Ratchet Posted August 2, 2014 Advanced Member Report Share Posted August 2, 2014 (edited) Would be great to support mettallic and roughtness in painting mode instead of specular for new PBS shader based 3D engines. Edited August 2, 2014 by Ratchet 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 2, 2014 Contributor Report Share Posted August 2, 2014 I'd like to see support for BRDF shaders as well. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 2, 2014 Contributor Report Share Posted August 2, 2014 This would be one of the biggest features for the most of use. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 3, 2014 Report Share Posted August 3, 2014 0001410: FR: Physically-based texture painting with physically-based renderer viewport/shader Quote Link to comment Share on other sites More sharing options...
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