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decimating 34 million polygons


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I suppose you could try a few different options:

 

>Bake out a displacement map and apply it to a lower poly model... ( possibly try out Xnormal for baking )

>Try reducing the rez with one of the brushes in 3d coat that does that

> Try Blender's Decimate Modifier.

Also close as much unnecessary applications as possible, including background processes. Maybe run some sort of memory booster app.

Edited by RabenWulf
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You might try the resample tool, Lower left toolbar...

Start by Resampling down only by a few million, if that works try resampling down a larger number...

 

Now if you are in surface mode any areas that have denser polygons, those areas will be averaged. If you are going really low in polygons then this might not be the best...

If you imported your model as voxels, the terrian polygons were already averaged upon import.

 

I do not know if the above will work but worth a test...

Edited by digman
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