Advanced Member wilson66 Posted February 4, 2015 Advanced Member Report Share Posted February 4, 2015 When using the new PBR materials in the paint room for the first time after importing objects, an automatic curvature map is generated which is then used for the "more on concave", "more on top" settings ect. Sometimes I have to import additional objects though that were not used in the initial baking process (File -> Import Object). When I import those objects into the paint room, the curvature map is not generated for those objects, meaning the "more in concave" settings in the PBR Material Editor have no effect on those new objects. What would be the best/ correct workflow so the curvature map is re-generated for those imported objects? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted February 4, 2015 Reputable Contributor Solution Report Share Posted February 4, 2015 Paint Room / Textures menu (top tool bar) / Calculate Curvature Quote Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted February 4, 2015 Author Advanced Member Report Share Posted February 4, 2015 That was easier than expected, could have found that out myself. Thank you! Quote Link to comment Share on other sites More sharing options...
Advanced Member Denis Posted February 5, 2015 Advanced Member Report Share Posted February 5, 2015 Once you calculate curvature, could you somehow export this layer? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 5, 2015 Reputable Contributor Report Share Posted February 5, 2015 (edited) I do not think there is a direct way but hide the color layers and AO only leaving the curvature layer. Make the layer visible. Under the Textures menu, export the curvature map out as a diffuse color map. We need an export option added to the Texture menu for the curvature map. We can import an external one but no setting to export one natively. I would be happy if someone came in here and said OH, but you can do it! I would not mine knowing that myself. LOL. Edited February 5, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Denis Posted February 5, 2015 Advanced Member Report Share Posted February 5, 2015 OK thanks for the info. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 5, 2015 Report Share Posted February 5, 2015 Edit > Edit all layers in external editor unhidde layer: cavity mask (auto) helps ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 5, 2015 Reputable Contributor Report Share Posted February 5, 2015 Edit > Edit all layers in external editor unhidde layer: cavity mask (auto) helps ? Yes, true and I thought of that but still need a direct export from the textures menu without hiding and un-hiding in 3DC or an external editor... Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 Haven't played with pbr in 3dcoat yet. So 3dcoat can now generate curvature maps? Can I use it with Substance Designer? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Report Share Posted February 20, 2015 Quote Link to comment Share on other sites More sharing options...
Javis Posted February 20, 2015 Report Share Posted February 20, 2015 For what it's worth, even in the very first PBR builds you could (re)generate curvature maps. You had to select the curvature map layer, and delete it. It wont be deleted, instead it generates it. This still works in current builds. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted February 21, 2015 Advanced Member Report Share Posted February 21, 2015 Thanks guys. I'll try it out and see how it works with sd and sp.. Quote Link to comment Share on other sites More sharing options...
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