Contributor ajz3d Posted August 7, 2015 Contributor Report Share Posted August 7, 2015 Looks like it's coming in October and will contain a tremendous amount of features and improvements (with retopo tools and PBR texture baking being amongst them). 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 8, 2015 Advanced Member Report Share Posted August 8, 2015 wow wow wow wow Modeling tools yess.. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 8, 2015 Reputable Contributor Report Share Posted August 8, 2015 Nice. I really wish they would lift that restriction on 3rd Party renderers in Houdini Indie and give they user at least one or two render nodes with the license, because even the very target for which Indie is designed for, would have at least one extra render machine to help render a project. Practically no one just uses their desktop. I'm going to start learning Houdini, and buy an Indie license soon, as it makes a lot sense for any vfx work. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 8, 2015 Advanced Member Report Share Posted August 8, 2015 (edited) Nice. I really wish they would lift that restriction on 3rd Party renderers in Houdini Indie and give they user at least one or two render nodes with the license, because even the very target for which Indie is designed for, would have at least one extra render machine to help render a project. Practically no one just uses their desktop. I'm going to start learning Houdini, and buy an Indie license soon, as it makes a lot sense for any vfx work. I personally found the Houdini interface and workflow daunting at first then suddenly I got it and now I have nothing but admiration for it. It's still daunting at times (it's very very deep) but it stands out as the most powerful single creative tool out there today. And this is the great master of it http://www.cgsociety.org/training/instructor/spencer-lueders Edited August 8, 2015 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 8, 2015 Author Contributor Report Share Posted August 8, 2015 I personally found the Houdini interface and workflow daunting at first then suddenly I got it and now I have nothing but admiration for it. It's still daunting at times (it's very very deep) but it stands out as the most powerful single creative tool out there todayHear, hear! Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 9, 2015 Advanced Member Report Share Posted August 9, 2015 Hear, hear! Houdini node of the day; Edge Cusp http://www.sidefx.com/docs/houdini10.0/nodes/sop/edgecusp Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted August 9, 2015 Advanced Member Report Share Posted August 9, 2015 Houdini looks nice so far .I have try the Houdini free Version, but skinning will not work for me. Capture action seems ok but Bone are not bindung to the mesh. I do exactly the steps in the manual very Strange, So I have lost my interest now. Maybe it will improved and I will try it again in the upcomming version Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 (edited) i for myself find the houdini engine plugins for UE4 and Unity tempting, so ive decided to try the free Version for learning. Maybe i have more success than with modo (dropped it, wasnt made for me ^^) Edited August 10, 2015 by chingchong Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 ..modo (dropped it, wasnt made for me ^^) Nice to see, I'm not alone . * gg * Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 Modo should be awesome....and it has awesome things in it. But overall it's not. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 10, 2015 Reputable Contributor Report Share Posted August 10, 2015 Modo should be awesome....and it has awesome things in it. But overall it's not. Huh? Houdini 15 Sneak Peek thread = Modo Awesomeness? Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 Huh? Houdini 15 Sneak Peek thread = Modo Awesomeness? Read the post above mine. Quote Link to comment Share on other sites More sharing options...
Member katana13 Posted August 10, 2015 Member Report Share Posted August 10, 2015 Houdini looks nice so far . I have try the Houdini free Version, but skinning will not work for me. Capture action seems ok but Bone are not bindung to the mesh. I do exactly the steps in the manual very Strange, So I have lost my interest now. Maybe it will improved and I will try it again in the upcomming version Hi Vidi, To a simple skinning with houdini: 1. go to the tab -> create -> tube (orientation = X axis), radius = (0.32,0.32), (rows, colomns) = (12,12). 2. choose the front view 3. go to the tab -> rigging -> bones 4. draw 2 bones along the length of the tube (near the middle) 5. go the the tab -> rigging -> Capture geometry 6. click on the tube mesh 7. click on the "chain_root1" of bones 8. Now, you need to extend the influence of the bones 9. go to the tab -> rigging -> edit capture region 10. click on each bone to scale the gizmo according all axes. 11. The mesh tube should have bones' color 12. Now, you can play with bones!!! NB: FK/IK behaviour is define during bones creation. See the options! Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 10, 2015 Contributor Report Share Posted August 10, 2015 Huh? Houdini 15 Sneak Peek thread = Modo Awesomeness? If you use Fabric Engine with Modo it is a lot like Houdini! (procedural workflow at least)https://vimeo.com/135558017 Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 (edited) Hi Vidi, To a simple skinning with houdini: 1. go to the tab -> create -> tube (orientation = X axis), radius = (0.32,0.32), (rows, colomns) = (12,12). 2. choose the front view 3. go to the tab -> rigging -> bones 4. draw 2 bones along the length of the tube (near the middle) 5. go the the tab -> rigging -> Capture geometry 6. click on the tube mesh 7. click on the "chain_root1" of bones 8. Now, you need to extend the influence of the bones 9. go to the tab -> rigging -> edit capture region 10. click on each bone to scale the gizmo according all axes. 11. The mesh tube should have bones' color 12. Now, you can play with bones!!! NB: FK/IK behaviour is define during bones creation. See the options! Really swear, that's exactly what I did. and I tried it several times I have now try it, again and it works very strange . Houdini was never in my focus. I have no Idea why, but I think I could like it. Edited August 10, 2015 by vidi Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 10, 2015 Author Contributor Report Share Posted August 10, 2015 If you use Fabric Engine with Modo it is a lot like Houdini! (procedural workflow at least) https://vimeo.com/135558017 They're beginning to change Modo into Houdini now? Quote Link to comment Share on other sites More sharing options...
Member katana13 Posted August 10, 2015 Member Report Share Posted August 10, 2015 Really swear, that's exactly what I did. and I tried it several times I have now try it, again and it works very strange . Houdini was never in my focus. I have no Idea why, but I think I could like it. If you are very interested with rigging, you are some very nice tutorials: houdini technical rigging with character rigging of 3DBUZZ but it's not free. Instructors are very good and spend a lot of time to explain all the things : caution with view before drawing bones, ... Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted August 10, 2015 Advanced Member Report Share Posted August 10, 2015 If you are very interested with rigging, you are some very nice tutorials: houdini technical rigging with character rigging of 3DBUZZ but it's not free. Instructors are very good and spend a lot of time to explain all the things : caution with view before drawing bones, . .. Yes Rigging is my favorite task, therefore it was the first what I have trying. Many Thanks for help and the hint to the tutorials. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 10, 2015 Contributor Report Share Posted August 10, 2015 They're beginning to change Modo into Houdini now? Yeah I think a lot of 3D apps are trying to be like Houdini these days. There is the Fabric Engine for Maya, Modo, etc. and there is also the Max Creation Graph in 3DS Max, and Blueprint in Unreal Engine, etc., all of those node-based compositors (Nuke, Fusion), node-based shading/compositing in Blender etc.Houdini is probably the most powerful of them all. The only problem is if you are an artist and you don't think like a programmer, then it is difficult to use these kinds of tools at first (until you learn it and get used to it). I think a lot of artists can never get used to it, because they just don't think like that. I'm so glad that Houdini has presets that you can tweak, and assets that you can buy so that you don't have to build those complicated node graphs all by yourself. Houdini 15 will even have a lava preset! I'm sure many people will buy the Indie License just to use the lava preset and then export it to be rendered in Maya or whatever they normally use. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 10, 2015 Author Contributor Report Share Posted August 10, 2015 Yeah I think a lot of 3D apps are trying to be like Houdini these days. There is the Fabric Engine for Maya, Modo, etc. and there is also the Max Creation Graph in 3DS Max, and Blueprint in Unreal Engine, etc., all of those node-based compositors (Nuke, Fusion), node-based shading/compositing in Blender etc. Houdini is probably the most powerful of them all. The only problem is if you are an artist and you don't think like a programmer, then it is difficult to use these kinds of tools at first (until you learn it and get used to it). I think a lot of artists can never get used to it, because they just don't think like that. I'm so glad that Houdini has presets that you can tweak, and assets that you can buy so that you don't have to build those complicated node graphs all by yourself. Houdini 15 will even have a lava preset! I'm sure many people will buy the Indie License just to use the lava preset and then export it to be rendered in Maya or whatever they normally use. I get the feeling that SESI is beginning to add artist-friendly features to Houdini. It looks like a consequence of last year's introduction of the affordable Indie version. So, those folks who do not have programming background would probably feel very comfortable with the software pretty soon. Houdini is an insanely powerful program. For many years I thought that Maya was THE ruler of all, but it turns out that I was living in a big lie. If only they could improve modelling tools and make them more streamlined, instead of node-based (as an option) - like in Nvil with all of its features- I would probably only leave Houdini to sculpt, UV and paint stuff in 3D-Coat. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 11, 2015 Advanced Member Report Share Posted August 11, 2015 The thing I love about node based modeling is that it's the equivalent of the history in a good CAD program like CATIA or Siemens NX. You can go back and change the parameters in the history dependency graph at the touch of the cursor on the tree network. lf Houdini gets its modeling tools up to par then nobody will be able to challenge them I think. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 11, 2015 Reputable Contributor Report Share Posted August 11, 2015 Read the post above mine. Oh, I see. Just wondered where that came from. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 11, 2015 Reputable Contributor Report Share Posted August 11, 2015 So, is Digital Tutors the primary source for Houdini training, now or somewhere else? I know there is some basic tuts on their website, but I suspect there are better resources. Something like BlenderCookie, for example? Quote Link to comment Share on other sites More sharing options...
Member katana13 Posted August 11, 2015 Member Report Share Posted August 11, 2015 So, is Digital Tutors the primary source for Houdini training, now or somewhere else? I know there is some basic tuts on their website, but I suspect there are better resources. Something like BlenderCookie, for example? Peter Quint (free) : https://vimeo.com/user2030228 cmivfx : https://cmivfx.com/store fxphd : https://www.fxphd.com/fxphd/courseInfo.php cgsociety : http://www.cgsociety.org/training/course/fluids-fx-using-houdini 3dBuzz : https://www.3dbuzz.com/training/topic/houdini (explanation are very good, ideal for beginner to learn the houdini's philosphy) Rohan dalvi : http://www.rohandalvi.net/home 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 11, 2015 Report Share Posted August 11, 2015 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 11, 2015 Advanced Member Report Share Posted August 11, 2015 (edited) So, is Digital Tutors the primary source for Houdini training, now or somewhere else? I know there is some basic tuts on their website, but I suspect there are better resources. Something like BlenderCookie, for example? There are good tutorial for it on FXPHD esp by John Moncreif There are more on CMIVFX...the $250 a year is a great deal. But the ones at CG Society are the very best as I posted above by spencer Lueders and others but they are expensive 3dBuzz has a very in depth 5 part series on rigging for animation in Houdini which is the best. https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle $75 for the entire pack. I'd say CMIVFX is the best deal overall Digital Tutors is for beginners and amateur level. Edited August 11, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Member Rebelismo Posted August 11, 2015 Member Report Share Posted August 11, 2015 Now that's truly a sneak peak! SideFX knows who their customers are. If we were to compare and contrast this with this recent Autodesk site: http://www.autodesk.com/campaigns/your-life-maya , what in the world are they offering? A guy on the beach with an acoustic guitar? That screams 3d software like nothing else. Either way, I'm really impressed with SideFX, and I'm glad they exist as a competitor. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 11, 2015 Reputable Contributor Report Share Posted August 11, 2015 Peter Quint (free) : https://vimeo.com/user2030228 cmivfx : https://cmivfx.com/store fxphd : https://www.fxphd.com/fxphd/courseInfo.php cgsociety : http://www.cgsociety.org/training/course/fluids-fx-using-houdini 3dBuzz : https://www.3dbuzz.com/training/topic/houdini (explanation are very good, ideal for beginner to learn the houdini's philosphy) Rohan dalvi : http://www.rohandalvi.net/home There are good tutorial for it on FXPHD esp by John Moncreif There are more on CMIVFX...the $250 a year is a great deal. But the ones at CG Society are the very best as I posted above by spencer Lueders and others but they are expensive 3dBuzz has a very in depth 5 part series on rigging for animation in Houdini which is the best. https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle $75 for the entire pack. I'd say CMIVFX is the best deal overall Digital Tutors is for beginners and amateur level. Thanks, guys, for those resources. Will definitely have to check those out. Especially the 3D Buzz ones. I almost forgot about them. I bought a DVD series from them for 3ds Max years ago, and remember them going heavily into Houdini, when it wasn't nearly as popular as it has become recently. I really don't want to have to get into programming just to do some decent work in the application. That just isn't my cup of tea. I think that is what has largely kept me out of Houdini, thus far. But it is just too powerful of an app not to take advantage of Side Effects' generosity, in Houdini Indie. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 11, 2015 Reputable Contributor Report Share Posted August 11, 2015 Now that's truly a sneak peak! SideFX knows who their customers are. If we were to compare and contrast this with this recent Autodesk site: http://www.autodesk.com/campaigns/your-life-maya , what in the world are they offering? A guy on the beach with an acoustic guitar? That screams 3d software like nothing else. Either way, I'm really impressed with SideFX, and I'm glad they exist as a competitor. I can definitely see them soaking up all the XSI community, after what AD did to them. I do think Houdini is already starting to make them regret that decision, when they introduced the Indie version and Engine. Hope they get that Engine available for 3ds Max soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 12, 2015 Advanced Member Report Share Posted August 12, 2015 (edited) I can definitely see them soaking up all the XSI community, after what AD did to them. I do think Houdini is already starting to make them regret that decision, when they introduced the Indie version and Engine. Hope they get that Engine available for 3ds Max soon. Well Bifrost in Maya is XSI ICE merged with Naiad fluid simulator and that is no mean thing. So far there's not a lot of tutorial material out for it so it remains t be seen what will come of it. Naiad was gaining ground against Real Flow before being bought by Autodesk and even though there was bitterness about them selling out to AD the jury is still out on it all. Maya isn't going away anytime soon. Their partnership with Disney/Pixar Renderman still puts them in the forefront whether we like them or not. Overall I say that competition is a boon to all of us, both in prices and in the fast moving pace of technological progress. We live in wonderful times. Bifröst: the return of the Naiad team with a bridge to ICE Edited August 12, 2015 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
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